Okay so in Expression you were able to have a unique intensity for channels within the same step in ION effect.
Expression:
Step 1 Channels 1, 3 5, 7, 9
Intensity fl 80 60 90 40
Thanks,
Mi
Okay so in Expression you were able to have a unique intensity for channels within the same step in ION effect.
Expression:
Step 1 Channels 1, 3 5, 7, 9
Intensity fl 80 60 90 40
Thanks,
Mi
Michael, in my humble opinion the best way to have this level of control would be to use and absolute effect not a step based effect. In order to do this you would have to create an intensity palette for each step. This would allow you to set individual levels for each channel. Then within the absolute effect you can assign each IP into an action step. Just set the grouping to one and you will have a step based like effect with individual channel control.
-L
Thanks lowell.
I understand quite little about what you suggested. I did give your suggestion a try in that I consulted the manual, selected an effect and attempted to build the chase i desired. I'm a duffer who knows speaks expression and obsession. The chase I require was as easy as putting my fingers in my nose on those consoles. I would like to try your suggestion if your care to elaborate on how to introduce channels into the effect and create stuff.
M
If you have very specific levels you need for certain channels in each step of an effect I would suggest setting up Intensity palettes for each step of the effect.
You can specify items other then intensities in the on and off state columns of the step based effect. This way you can specify an intensity palette for the on stage and a hard level for the off state or you can have intensity palettes for both the on and off state.
If you just need a series of specific levels across the channels then an absolute effect would work. Absolute effects are just a series of actions. Once you have defined the actions in the effect you simply apply the effect to the channels you want it to run on. As long as you have specified actions that those channels can do they will perform each action in sequence.
Hope this helps and doesn't further confuse
Sure! It'll try to make it as clear as I can. Sorry if I confuse. Absolute effects work like step based effects but instead of dragging intensities across channels they drag palettes.
If you've never worked with palettes they work very similarly to their historical artist palette name sakes. They give you the ability to quickly apply collections of levels to the various parameters of channels. There are four types of palettes: Color, Beam, Intensity and Focus. Each of these palettes only stores data for its particular type.
For today’s example I’m just going to talk about Intensity palettes:
To create an intensity palette first set the levels for the channels:
[1][@][full][enter] [2][@][50][enter]…. Etc
[record][intensity palette][1][enter]
To recall a palette:
[1][thru][10][intensity palette][1][enter]
There’s a lot more power and fun involved with palettes but we’ll save that for another post.
So lets assume you have written 5 IP’s
Ch1 ch2 ch3 ch4 ch5
IP1- 100 0 0 0 0
IP2- 0 95 0 0 0
IP3- 0 0 50 0 0
IP4- 0 0 0 94 0
IP5- 0 0 0 0 100
So now lets write the effect:
[effect][effect] gets you into the effect editor
Create a new effect by selecting a free space. By default effect 1 thru 900 are free for your use.
It will ask you to select an effect type: select absolute
Now create five action steps and under the level column insert IP1 thru 5, one for each action step.
The last thing you need to do is in the bottom right hand side of the screen is a button called grouping. Click on this and then click the tile that says 1.
Go back into live and:
[1][thru][5][effect][x][enter]
This will give you an effect that looks exactly like a stepbased effect but with a higher level of control!
Feel free to give me a call or drop me an email if you need me to explain further.
HAVE FUN!
-L
Sure! It'll try to make it as clear as I can. Sorry if I confuse. Absolute effects work like step based effects but instead of dragging intensities across channels they drag palettes.
If you've never worked with palettes they work very similarly to their historical artist palette name sakes. They give you the ability to quickly apply collections of levels to the various parameters of channels. There are four types of palettes: Color, Beam, Intensity and Focus. Each of these palettes only stores data for its particular type.
For today’s example I’m just going to talk about Intensity palettes:
To create an intensity palette first set the levels for the channels:
[1][@][full][enter] [2][@][50][enter]…. Etc
[record][intensity palette][1][enter]
To recall a palette:
[1][thru][10][intensity palette][1][enter]
There’s a lot more power and fun involved with palettes but we’ll save that for another post.
So lets assume you have written 5 IP’s
Ch1 ch2 ch3 ch4 ch5
IP1- 100 0 0 0 0
IP2- 0 95 0 0 0
IP3- 0 0 50 0 0
IP4- 0 0 0 94 0
IP5- 0 0 0 0 100
So now lets write the effect:
[effect][effect] gets you into the effect editor
Create a new effect by selecting a free space. By default effect 1 thru 900 are free for your use.
It will ask you to select an effect type: select absolute
Now create five action steps and under the level column insert IP1 thru 5, one for each action step.
The last thing you need to do is in the bottom right hand side of the screen is a button called grouping. Click on this and then click the tile that says 1.
Go back into live and:
[1][thru][5][effect][x][enter]
This will give you an effect that looks exactly like a stepbased effect but with a higher level of control!
Feel free to give me a call or drop me an email if you need me to explain further.
HAVE FUN!
-L
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