Intentional dark moves

Suppose I have a unit with a gobo rotator. I have used the rotation in a cue and then while the unit is dark I want to stop the rotation so that it doesn’t rotate unnecessarily for most of the show until the unit comes back on at the end.

Stopping the rotation creates a “Dark Move” Flag. And so every time I go to clean up my dark moves for the show this cue comes up.  This is annoying, particularly if it happens for enough different parameter types in the show that I can’t keep track just from memory.  (more examples a rotating gobo/prism/animation in a ML). It also slows me down in cleaning up the accidental and removeable dark moves.  Is there a way to exempt certain parameters from flagging as dark moves? Or a best practice way to say “hey this is an ok dark move”

In the case that the next time the unit comes on it’s static, I could add a referenced mark but that would require me to turn off automark which would make me sad and wouldn’t work in every case.


Not sure if I’m looking for a feature that I don’t know about, a best practice, or a feature request…. 

Thanks!

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  • Here's how i would do this in a pinch. 

    Cue 1: Rotating Gobo look
    Cue 2: Channel turns off (Marks for Q3 once its off)
    Cue 3: Set the Channel at 0.1% Intens with all the Rotating parameters stopped 
    Cue 4: Set the Channel at 0 

    There has to be a better way but this is a simple method that should work just fine. This removes the D in the PSD and protects the values with an Intensity Cue.

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  • Here's how i would do this in a pinch. 

    Cue 1: Rotating Gobo look
    Cue 2: Channel turns off (Marks for Q3 once its off)
    Cue 3: Set the Channel at 0.1% Intens with all the Rotating parameters stopped 
    Cue 4: Set the Channel at 0 

    There has to be a better way but this is a simple method that should work just fine. This removes the D in the PSD and protects the values with an Intensity Cue.

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