Suppose I have a unit with a gobo rotator. I have used the rotation in a cue and then while the unit is dark I want to stop the rotation so that it doesn’t rotate unnecessarily for most of the show until the unit comes back on at the end.
Stopping the rotation creates a “Dark Move” Flag. And so every time I go to clean up my dark moves for the show this cue comes up. This is annoying, particularly if it happens for enough different parameter types in the show that I can’t keep track just from memory. (more examples a rotating gobo/prism/animation in a ML). It also slows me down in cleaning up the accidental and removeable dark moves. Is there a way to exempt certain parameters from flagging as dark moves? Or a best practice way to say “hey this is an ok dark move”
In the case that the next time the unit comes on it’s static, I could add a referenced mark but that would require me to turn off automark which would make me sad and wouldn’t work in every case.
Not sure if I’m looking for a feature that I don’t know about, a best practice, or a feature request….
Thanks!