Animate A Digital clock

I need to animate a 24h 7 segment clock build from one chanel LED strips for each segment. 

This clock will run in realtime during the play, but needs also speed up during the set changes in a given speed, that the length of the change will define, until the needed time for the new scene is shown.

The realtime part seems easy. Four different sub cuelists for each digits will run follow cues with right waiting times to show the next digit (as set in presets for each of the four digits) as like a normal clock.

But how to program the fast forward effect from whereever the clock stands to the defined end time in a given (real) time in an elegant way?

An help would be much appreciated... :) 

Parents
  • We are now in the final rehearsals stage, when also the light programming happen.

    My approach now is to have four background cue lists for every digit. The minutes will be the master list with 60s follow times, looping and at the end triggering a go on the next digit cue list via macro. 

    I'm using macros to set the needed start time, change the follow times on the fly to speed the clock up and a macro to set the brightness via an inhibit sub.

    This leads to several problems... 

    1)

    I wasn't aware that it's not possible to execute several macros in one cue via good old cue parts. Doesn't make sense to me... 

    I could wrap all macros I need to start for several situations in another macro, but I fear it would be far too cluttered with all the different combinations needed... 

    2)

    Another problem is the fast forward. It works, but it's not precise enough. At one time I need to fast forward from 2:22 to 20:36 in around 30 seconds...  The fastest I can set the follow times is at 0.01s, which leads into around 40s needed.

    3)

    The macro programming itself is also a question of it's own... 

    I need to set the right cue for all the digits, easy to do with goto cuelist/number enter. But on the master cue list I need to run the cue list from that point. Cue cuelist/number fader load enter, followed by a go_sequencerlist cuelist enter works here, but it will only works if the fader load part is in blue (what stands the blue text in macros for?), but not I select fader load from the parameter list. 

    Go_sequencerlist I can't find at all at the parameter list, I need to press the go key to get the parameter into the macro programming and delete the unneeded parts afterwards. 

    4)

    I work in cue_only mode and I need to exclude the clock digits from every cue record manually.

    Is there a way to exclude (several) fixtures from recording, like it's possible with sub's? 

  • Hi sofad.

    Lots to unpack so let's get right into it.

    1) Yea this is a pretty unfortunate limitation of eos. You will have to fuse all your macros together. This can be done using a master macro with "Macrobutton 101# Macrobutton 102#......). Maybe its possible for you to have all your Macro actions in a single macro and dumb the things down a bit. I assume your Macro should read something like (Goto Cue 1/3# Goto Cue 2/4# Goto Cue 3/0# Goto Cue 4/2# for the time 20:43 right?

    2) Since (how I understand it) you separated your clocks cuelists from your main show cuelist, you should just be able to GoTo Cue (like I did in the Macro example above) without needing any speeding up. This would IMO be much cleaner than changing follow times on the fly. 

    3) In eos, not all commands can be found in the macro editor directly. Some can only be learned into a Macro. This includes stuff like submaster presses, fader movements, and Cuelist gos. These usually appear in blue and can be edited after being learned into a macro. If you learned a Macro with Go Sequencelist 1, you can copy it and swap the 1 with a 2 to go list 2.

    4) You can exclude cuelists from recording into your main list. In Tab 16 Cuelist Index, you can exclude Cuelists from Recording, like you can with subs. Also its probably wise to have a Channel filter on your clock cuelists to avoid recording other Channels into your clock lists. 

    Obviously, I'm not aware of your production challenges and limitations. I hope this still helps.

Reply
  • Hi sofad.

    Lots to unpack so let's get right into it.

    1) Yea this is a pretty unfortunate limitation of eos. You will have to fuse all your macros together. This can be done using a master macro with "Macrobutton 101# Macrobutton 102#......). Maybe its possible for you to have all your Macro actions in a single macro and dumb the things down a bit. I assume your Macro should read something like (Goto Cue 1/3# Goto Cue 2/4# Goto Cue 3/0# Goto Cue 4/2# for the time 20:43 right?

    2) Since (how I understand it) you separated your clocks cuelists from your main show cuelist, you should just be able to GoTo Cue (like I did in the Macro example above) without needing any speeding up. This would IMO be much cleaner than changing follow times on the fly. 

    3) In eos, not all commands can be found in the macro editor directly. Some can only be learned into a Macro. This includes stuff like submaster presses, fader movements, and Cuelist gos. These usually appear in blue and can be edited after being learned into a macro. If you learned a Macro with Go Sequencelist 1, you can copy it and swap the 1 with a 2 to go list 2.

    4) You can exclude cuelists from recording into your main list. In Tab 16 Cuelist Index, you can exclude Cuelists from Recording, like you can with subs. Also its probably wise to have a Channel filter on your clock cuelists to avoid recording other Channels into your clock lists. 

    Obviously, I'm not aware of your production challenges and limitations. I hope this still helps.

Children
No Data
Related