Animate A Digital clock

I need to animate a 24h 7 segment clock build from one chanel LED strips for each segment. 

This clock will run in realtime during the play, but needs also speed up during the set changes in a given speed, that the length of the change will define, until the needed time for the new scene is shown.

The realtime part seems easy. Four different sub cuelists for each digits will run follow cues with right waiting times to show the next digit (as set in presets for each of the four digits) as like a normal clock.

But how to program the fast forward effect from whereever the clock stands to the defined end time in a given (real) time in an elegant way?

An help would be much appreciated... :) 

Parents
  • We are now in the final rehearsals stage, when also the light programming happen.

    My approach now is to have four background cue lists for every digit. The minutes will be the master list with 60s follow times, looping and at the end triggering a go on the next digit cue list via macro. 

    I'm using macros to set the needed start time, change the follow times on the fly to speed the clock up and a macro to set the brightness via an inhibit sub.

    This leads to several problems... 

    1)

    I wasn't aware that it's not possible to execute several macros in one cue via good old cue parts. Doesn't make sense to me... 

    I could wrap all macros I need to start for several situations in another macro, but I fear it would be far too cluttered with all the different combinations needed... 

    2)

    Another problem is the fast forward. It works, but it's not precise enough. At one time I need to fast forward from 2:22 to 20:36 in around 30 seconds...  The fastest I can set the follow times is at 0.01s, which leads into around 40s needed.

    3)

    The macro programming itself is also a question of it's own... 

    I need to set the right cue for all the digits, easy to do with goto cuelist/number enter. But on the master cue list I need to run the cue list from that point. Cue cuelist/number fader load enter, followed by a go_sequencerlist cuelist enter works here, but it will only works if the fader load part is in blue (what stands the blue text in macros for?), but not I select fader load from the parameter list. 

    Go_sequencerlist I can't find at all at the parameter list, I need to press the go key to get the parameter into the macro programming and delete the unneeded parts afterwards. 

    4)

    I work in cue_only mode and I need to exclude the clock digits from every cue record manually.

    Is there a way to exclude (several) fixtures from recording, like it's possible with sub's? 

  • Regarding 1: Macros get executed in the main cue, not in parts, but you can have multiple macros there. They will get executed sequentially.

    Regarding 2: As Mike has mentioned output speed is limited by DMX spec (which in turn inspired sACN): You only get a DMX packet sent every 22ms (that's 0.022 sec), in that respect follow (and fade) times shorter than than 0.01 couldn't be represented by output anyway.

    Regarding 3: empiire has all the answers

    Regarding 4: Ways to solve this: Exclude from Record (on the clock cuelists), channel filters (on main and clock cuelists) and partitions on your cuelists (main and clock cuelists).

  • How do multiple macros in a single cue work? 

    For me it will overwrite the first macro when trying to add another one to the cue? 

  • If entered at the same time:
    Cue 1 Execute Macro 1 + 2 Enter

    If entered in separate command lines:
    Cue 1 Execute + Macro 2 Enter

Reply Children
No Data
Related