Aug3D vs Park

Is there a way (/could there be a way?) of having Augment3D respect Park when used in Live?

(Context: I've been working to swap some new lights into the rig of a long running show, with a first pass in Aug3d; it'd be useful to be able to park out the rest of the rig while doing that - which, yes, I can do with an inhibit sub - but also to park the colour of the lights I'm working on while just looking at their positions).

I understand the logic that Aug3D is showing what 'should' be happening (ie. what the tombstones show) - I guess it's effectively a question of whether it's representing what's happening on the screen (as now), or what's actually happening on the stage. Feels like there's a case for either, which usually leads to a setup option... ;-) 

Thanks!

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