Size for Absolute and Relative Effects works differently?

Question about Size for Absolute and Relative Effects, specifically on intensity. I'm assuming it has always been like this and I just never noticed until today?

My understanding that the center line of the Relative (Linear) graph is the same as Background in an Absolute effect, i.e. whatever value the channel is receiving from the source. It was then my understanding that Scale set the percentage above and below the line the graph represented. So at a Scale of 10 the very top of the graph would be +10% and the very bottom of the graph would be -10%. I had thought his was a percentage relative to the Background (center line) value meaning at the top of the graph in this example would be 115% of the background and the bottom of the graph would be 90% of the Background. But I'm now seeing that it is not a percentage relative to the Background, but an absolute percentage. So the top of the graph is equal to the Background +10 and the bottom is equal to +-10.

Ex: Ch1 is at 50% recorded and live in Cue 1. Effect 1 is a Sine Wave Effect entirely below the graphs center line with a Scale of 10. Applying Effect 1 to Ch1 makes Ch1 fade between 40%-50% intensity. My previous expectation was it would fade between 45%-50% Intensity. 

The reason I thought that was because that's how it works with Size for Absolute effects

Ex: Ch1 is at 50% recorded and live in Cue 1. Effect 2 is an Absolute Effect with Action 1 = Background and Action 2 = 0. Applying Effect 2 to Ch1, and setting Size to 10 in the Effect Status Display, makes Ch1 fade between 45%-50%

The reason I noticed is I want to run Background-0 intensity effects on my channels, but use a Submaster to set the Background Intensity and therefore the maximum brightness. However for some reason when you apply that kind of an Absolute Effect to a channel with Intensity being controlled by a Submaster, it takes the light 0 and holds it there until you bring the submaster all the way down to 0 and then back up to your level, and does so for both HTP and LTP Subs. That's something I've posted about before on the forum but not heard back from ETC, but I digress. 

Fortunately Relative Effects don't have this same behavior when applying them onto a Submaster controlled Channel, okay so I thought. I prefer to work with Absolute Effects, but sure I can use Relative Effects instead, so I make my wave, snap, ramp, and burst effects as you do, having them all be below the graph centerline, and set the scale to 100. With the intention being when my Sub is at full and I apply the effect it will fade from the Background of 100 to 0 and back to 100. Using a Sine Wave curve it should just touch the Background and 0 levels before immediately fading back up, giving a continuous appearance. However as demonstrated above they don't apply in the same way to the Background, so if I lower the Submaster to 50, it will now reach 0 in half the time and hold there at 0 for the other half of that time before it starts to fade back up. 

I think I didn't notice before because I'd been using Square/Snap Relative Effects, so I couldn't notice the holding at 0. To make the Relative Effect behave the same as the Absolute version when at 50%, I have to either change the Scale or Size from 100 to 50, which is slow to do in a busking/live environment, especially if I'm frequently changing the level of the Submaster.

Is this as intended and how it has always worked? If so I'm not sure I understand why this is the preferred behavior

Thanks,

Steven

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  • You are doing it right. To control Scale (and Rate), 'Global Scale' and 'Global Rate' can be assigned to additional faders. Also, a Rate or Scale fader can be filtered to specific channels.

    Note that the math here is directly subtractive, not proportional (from my experience); if you have a sine wave from the center line to the bottom, and the level is fifty, the top value on the affected channel is 50. If the scale is 30, the bottom is 50 minus 30 equals 20. There is an ancient gadget in tv/film known as the Magic Gadget, which can scroll through pre-built effects and set a top and bottom level with a knob; I've been asked often to mimic a Magic Gadgets effect in Eos.

    Something nice in Absolute Effects is that the Level can be set to 'slash' values; as in, /50 will be proportionally 50% of the Background level.

    In tv/film, we are continually making last-moment adjustments to the top and bottom level of the effect—we are in what would look like a live tech rehearsal that never goes to show. The math can be tricky but having a fader to control Rate and Scale helps. I always have Nomad client on another user connected to the main Console so I can work on Effects in Blind without leaving Live.

  • Hi Dylan, thank you for taking the time to reply.

    I am well aware of and already using global size and rate faders. I am busking live music with no rehearsal or setlist, and I have a limited number of physical faders to work with. So I'm already using 6 faders for global faders, which are working across my entire rig to adapt to the music. I don't have enough spare faders to to dedicate size faders to specific fixture types just to compensate for relative effects breaking when I change the background level with a submaster.

    I am well aware of @ /value syntax and use it heavily in my absolute effects and when adjusting values live. But as I mentioned in my post there is a bug with Absolute effects that when applied a channel with Intensity being controlled by a Submaster, it takes the light 0 and holds it there until you bring the submaster all the way down to 0 and then back up to the level you want, which isn't a usable workflow for applying effects when busking live music. 

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  • Hi Dylan, thank you for taking the time to reply.

    I am well aware of and already using global size and rate faders. I am busking live music with no rehearsal or setlist, and I have a limited number of physical faders to work with. So I'm already using 6 faders for global faders, which are working across my entire rig to adapt to the music. I don't have enough spare faders to to dedicate size faders to specific fixture types just to compensate for relative effects breaking when I change the background level with a submaster.

    I am well aware of @ /value syntax and use it heavily in my absolute effects and when adjusting values live. But as I mentioned in my post there is a bug with Absolute effects that when applied a channel with Intensity being controlled by a Submaster, it takes the light 0 and holds it there until you bring the submaster all the way down to 0 and then back up to the level you want, which isn't a usable workflow for applying effects when busking live music. 

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