Adding new moving lights to pre recorded pallets

I've programmed a show offline and set up a load of focus colour and beam pallets, but I have now been told there may be more movers being added to the rig. Is there an easy way for these to be included in these groups so I don't have to re-record them all again?

Thanks in advance for your time.

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  • There are a few things that you can do that will make your life a bit easier in this aspect.  Primarily, you can use By Type pallettes to apply the attributes of one fixture to all fixtures of that one type.  This means that additional fixtures that you patch (if they are the same type of fixture) will automatically be able to use the Color or Beam data that you already recorded.  For this to work, you will need to specify in [Blind] [Color Palette] the fixture that is the By Type fixture ((channel) {By Type} [Enter] ), and remove the data from the other fixtures using (the other channels) [At] [Enter].  If you don't, they will retain their specific values, and will not update when you change the By Type channel.

    Focus really wouldn't be applicable in this situation -- it isn't often that all of one type of mover needs to have the exact same DMX values -- you'd want to build a palette that includes information for all fixtures.  

    Alternately, you can use the Copy To function to quickly place data on a new fixture.  The best way to do this is in [Blind] [(Color or Focus or Beam) Palette]. In the palette that you'd like to apply new data, just type the existing channel that has the data you want, select the parameters you want to copy (if you don't specify, it will copy all parameters), and specify the newly patched channel that you want to have the data.   An example would be: [1] {Focus} {Zoom} {Iris} [Copy To] [10] [Enter}.  This copies the focus, zoom, and iris data in channel 1 to channel 10.  

    The short answer is yes, you can.  There are many ways to accomplish this, and I've listed a few above. Copy To is an incredibly useful function console-wide, but it has its limits.  You may find that focus palettes take more time, as they are usually unique to every fixture (for all fixtures to focus on center stage, they usually require very different DMX values).

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  • There are a few things that you can do that will make your life a bit easier in this aspect.  Primarily, you can use By Type pallettes to apply the attributes of one fixture to all fixtures of that one type.  This means that additional fixtures that you patch (if they are the same type of fixture) will automatically be able to use the Color or Beam data that you already recorded.  For this to work, you will need to specify in [Blind] [Color Palette] the fixture that is the By Type fixture ((channel) {By Type} [Enter] ), and remove the data from the other fixtures using (the other channels) [At] [Enter].  If you don't, they will retain their specific values, and will not update when you change the By Type channel.

    Focus really wouldn't be applicable in this situation -- it isn't often that all of one type of mover needs to have the exact same DMX values -- you'd want to build a palette that includes information for all fixtures.  

    Alternately, you can use the Copy To function to quickly place data on a new fixture.  The best way to do this is in [Blind] [(Color or Focus or Beam) Palette]. In the palette that you'd like to apply new data, just type the existing channel that has the data you want, select the parameters you want to copy (if you don't specify, it will copy all parameters), and specify the newly patched channel that you want to have the data.   An example would be: [1] {Focus} {Zoom} {Iris} [Copy To] [10] [Enter}.  This copies the focus, zoom, and iris data in channel 1 to channel 10.  

    The short answer is yes, you can.  There are many ways to accomplish this, and I've listed a few above. Copy To is an incredibly useful function console-wide, but it has its limits.  You may find that focus palettes take more time, as they are usually unique to every fixture (for all fixtures to focus on center stage, they usually require very different DMX values).

Children
  • And to add to what Hans has said - I find it easiest to include new lights in focus palettes, even with the wrong data. If you have "Update Last Ref" set to Enabled in Setup, you can then put all of the fixtures in a given palette, move the new ones as appropriate to fix them, and then use the Update function - you don't have to spend the time to re-type the FP number and confirm each time.

    Using the option to double-press a direct select to bring all lights in that palette to that palette (if that makes sense!), this can be very quick.

    -luke-

  • In Patch, you can use Copy To with the Entire Show soft key. This copies ALL DATA from one fixture to another:

    Channel 1 [Copy To] 2 {Entire Show}

    will copy the values of all Palettes/Presets/Groups/Subs/Cue data. The data for Focus Palettes, Presets will not be exactly right, but as Luke has pointed out it's faster to update than to re-type FP/Preset numbers.

    -M

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