Request - Cue as reference

On a recent project, I had a number of cues with an A/B/A/B/A sort of structure (think aside, restore, etc.).  This got me thinking that I would find being able to specify a cue as reference to be quite useful.

For example, cue 1 is the scene.  Cue 2 is the special moment.  To build the restore, I could select all at cue 1.  Any future updates to cue 1, then, would be reflected in cue 3.

While I understand that I could just make cue 1 a preset, here are some advantages to what I'm proposing:

- I generally liket to see levels for intensity and labels for NIP pallets and presets, all of which would be relabeled if I made the model cue a preset.

- This may be just me, but I would want any changes made to a referencing level (not in the model cue) to default to absolute.  In my example, if I wanted to update  cue 1 while in cue 3, I would [Update] [Cue] [1], and expect to see manual values in the current cue replaced with "Q1".

- In the course of building a show, it's much more efficient to just reference another cue, rather than go back to the model cue, record as a preset, label the preset, go back to the cue I'm building, and recall from the preset.  Any tools to help program in the moment are always a plus.

- I would want to be able to reference channels that had null data.  If I were to add channel 10 to cue 1, it would also get added to cue 2 via the reference.

Just curious if anyone else would be interested in a feature like this, or if something is in the works.

-Josh

Parents
  • I've just been thinking of the same idea recently. After doing a couple quick shows with a very repetitive sequence of scenes/looks, This feature would be amazing.

    The way I've been doing it is creating a Preset for all the channel. Each scene I just Select All and apply the Preset that I want to reference to.

    This works fine the only annoyance is it looks messy, I'd rather see my intensity as absolute data and see the palettes and presets used within with their labels.

    I was thinking if you could Record a "Look"

    [Record][Look][1]Enter]

    And then you would apply the look to the cue to be referenced to.

    [Cue 1][Execute][Look][1].

    The Cue would automatically place a Full Block on itself so that any tracking data wouldn't rove into it. But things could track downstream from the referenced look. So it would be useful for those top of a scene occasions.

    I would think that any changes made to that cue would update into the look and change throughout the show where the look has been applied. I realise though that there may be an occasion where someone may want only part of a cue (only a select amount of channels) references to a look, 

    I suppose it would be useful to apply a "look" on a Channel level as well.

    It would eliminate all those time when you have to remember the cue number of the scenes you want to copy to from, and at a later date if you want to change your "Pug in a Forest" Scene throughout the whole show with changes made on a Cue level not just a Preset & Palette at a Channel Level.



    [edited by: Sammy at 1:25 PM (GMT -6) on Mon, Sep 2 2013]
  • Hey Sam,

    If you do Recall From Preset X that will bring the levels and references in as they are stored.

    D

  • But wouldn't allow me to change a "Scene" / "Look" throughout the show by just updating the cue.

    I would have to go into each cue that is that kind of look and make the same changes, or record or update to those cues that require the changes.

  • Sure, absolutely, but it would be cleaner for recalling a 'look'.

    D

  • You're right. I would much prefer to see the Presets/Palettes.

    It's just that I find the referencing of cues (by using a massive Preset) really useful, there's just really that one disadvantages of it being really messy.

     

    The feature is obviously only useful for certain situations but if you've got that Hire that walk in and tell you they want 5 different states but in a cue list with over 100 cues in random orders it would be brilliant. Or to be honest I would have loved this for Love & Information here at the Court. Anything that is repetitive really.

Reply
  • You're right. I would much prefer to see the Presets/Palettes.

    It's just that I find the referencing of cues (by using a massive Preset) really useful, there's just really that one disadvantages of it being really messy.

     

    The feature is obviously only useful for certain situations but if you've got that Hire that walk in and tell you they want 5 different states but in a cue list with over 100 cues in random orders it would be brilliant. Or to be honest I would have loved this for Love & Information here at the Court. Anything that is repetitive really.

Children
  • I sometimes build a secondary Q list with my base looks in it - like 5 Q's.  Then in my main Q list (300 Q's) I execute the secondary Q list - so I'm basically referencing an external Q.

    There are a couple little hiccups - The execute line fires a tad slow so if you want to have data override the referenced Q you'll need to have an auto-follow Q that waits 1/2 second before firing.   The other issue is the execute can draw focus to that Q-list.   Executing a little macro "Cue 1/ Enter" in the same line fixes this problem.   

    The upsides are you can add unlimited fixtures long after the Q list is built with ease.  

    You are essentially using referenced timing which can be super useful.  

    You are referencing effects and their overrides as well - which can't be stored in a preset (yet)

    You can also leave the INT information as hard values and have all other information showing the labels.

     

  • To get past that Macro "Cue 1/ Enter" you could lock the PSD top left of your tab.

    I'll have a play, seems a nice work around, with the correct Assert/Blocks put in place.

  • locking the PSD with the padlock has nothing to do with what cuelist becomes active in the command line, methinks...

  • No, it wouldn't. But when playing back the show, you may not want the cue lists flicking between each other. I would only want to be seeing the cue list with the 300 Q's in. The cue list that is showing me the numbers the DSM is calling and I'm pressing Go on.

    There would be no need to change focus on either the command line or the PSD during a show would there?

  • no there wouldn't. but while programming and making changes it might be unfortunate, if you think you're recording to cuelist 1 (which is what you're seeing on the PSD) but in reality you're recording to cuelist 2 because executing a cue pulled focus to that cuelist...

Related