multiple channels on one address? (i know...)

i know, no lighting desk i know of can do that, but hey, why not? i was thinking, e.g. when on tour, it happens sometimes that i instead of two different spots for one position i just use one. i can't see a reason why i shouldn't be able to patch two channels into one address? of course there would have to be rules to decide what happens if both channels have a level. that could be HTP, i think.

so, is there a real reason, why i can't do this (other than that the desk simply doesn't let me do it)?

thanks in advance, Ueli

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  • If this is something you really have to do, there's a way of doing it - but it currently requires external gear, and eats one of your outputs. Patch your channels so the two fixtures are outputting on the same DMX value in different universes, then use a merger to combine the outputs from the console.

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  • If this is something you really have to do, there's a way of doing it - but it currently requires external gear, and eats one of your outputs. Patch your channels so the two fixtures are outputting on the same DMX value in different universes, then use a merger to combine the outputs from the console.

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