1.9.5 Using channels for pixel-mapping and also as standard channels

In Part 2 of the 1.9.5 Training Video, Anne mentions that it is possible to "crossfade" between channels being used in a pixel map and those same channels being used as standard channels.

How might that work?  Are the fixtures patched in more than one part of the console (i.e., in Patch and in the Pixelmap area)?

I don't see that in the documentation.  Did I miss something?

Ideally I would like to use RGB LED fixtures as simple channels and occasionally impose Procedural Effects.  Possible?

Many thanks.

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