I'm trying to write a cue that crossfades cells in a vertical LED striplight so that they cascade down from top to bottom from red to blue, and then will all remain in blue until the next command.
We wrote a one-cycle (i.e., non-repeating) effect. We used one Color Palette for the High Level and another Color Palette for the Low Level in the step-based effect. The effect works perfectly when we select the channels in Live Mode and assign them to the effect. (We also tried using Null for the Low Level.)
We are having a problem, however, resolving out of this particular effect using a single cue stack. We want a subsequent cue to "stop" the effect (which in fact is complete, since it is a single cycle) and seamlessly restore color and intensity control of these fixtures to cue values. Many attempts using various techniques seemed to just dim the fixtures out completely, as if they received nulls instead of reverting back to the data clearly visible in Blind.
Our workaround is, unfortunately, a sequence of autofollow cues that repeatedly assert (by firing macros) in order to have the console "see" the new values of the striplight colors and intensities.
Somehow we can make our effect work fine in Live, but executing the idea by running cues does not work properly.
Can anyone lend any advice? I'm not sure if this is a bug, or a lapse of knowledge on our part. Thanks.