Renumerate a Cuelist

Hi,

I'm new using Ion. This week I'm working on a new show. I have my CueList with strange numbers (26, 26.5, 26.51...) because during the design many changes appear. Now I would like to renumerate this Cue List to have a logical order (1, 2, 3, 4...).

I understand that I can copy Cue by Cue to a new Cue List renumerating them, but isn't there a faster way to do it?

 

Thks,

Pau

  • [Cue] [26] [/] [Copy To] [Copy To] [1] [/] [Enter]

    Double hitting Copy To posts "Move to" on the command line.

    You will need to reload your faders where you want these lists to go.

    Hope that helps!

    a

     

  • I'm sorry but I think I didn't explain my problem good.

    What I want to do is to renumerate the Cues inside the Cue List. Now my cues have many points, so what I want is to have the cues with entire numbers. I can copy Cues to a new cuelist 1 one 1 and renumerate them, but I would like to know if there's any faster way to do it.

     

    Thks

    Pau

  • Ah..... sorry.  Completely misunderstood.  If you move a cue range, the decimal spacing is preserved.  You are going to need to move them in a manner that provides the cue number that you want.  To restate.  If you move a range with decimals, that decimal spacing is preserved in the new range.

    a

     

  • So for example:

    I have Cue 1/1, Cue 1/1.2, Cue 1/1.3, Cue 1/1.4. And I want to have them without decimals I shoud do:

    Cue 1/1 Copy To Cue 2/1

    Cue 1/1.2 Copy To Cue 2/2

    Cue 1/1.3 Copy To Cue 2/3

    ...

    Like this I would have the entire Cue List without decimal.

    I understand that there's not any faster way to renumerate the Cues and I need to do it one by one.

     

    Pau

  • I've never tried this, and I'm not in front of a console at the moment, but this sounds like it might be a good candidate for a macro. Something along the lines of [Cue] [1] [/] [Next] [Copy To] [Cue] [2] [/] [Next], then loop it? I believe that this would copy everything into whole numbered cues on list 2, but there may be some other issues I'm not thinking of. If it's that big of a show, it might be worth playing around a bit.

    Hope that helps!

  • i was a bit tired today when i tried it in the offline editor (1.9.6) it didn't work. i tried [Cue] [1][/][1] [Copy To] [Cue] [3] [/] [Next] but when i pressed the next button, Cue 3/ was changed into Cue 2. so it looks like the console thinks i was looking for the next cue in the source cuelist rather than looking for the next cue in the target cuelist although i already put the slash...

    unexpected behaviour to me...

  • Could you do [Cue] [1][/][1] [Copy To] [Copy To] [Cue] [2] [/] [Next] [Enter], rinse and repeat however many cues you have in cue list one?

  • hi sam

    i don't know about the 1.9.8, but in the 1.9.6 OLE this doesn't work. in this commandline, when i press [Next], the "2/" is removed and replaced with the next existing cue in the source cuelist...

  • Dont know a faster way, sorry - only want to say, you can move your cues in the same cuelist, there is no need to copy / move them to another cuelist.

    Say, all your cues are in cuelist 1 and your first cue ist number 1/26. You can move cue 1/26 to cue 1/1 and so on. It is just like rename it...

    But keep in mind, if you have any linked cues, you have to relink them to the new numbers.

     

  • If the cue list is really large it might be faster to export to USITT ASCII, edit in your favourite  text editor, then import the modified cue list. A safer way to go through the exercise would be to import to a new show file then do an advanced merge of the cue list into the original show file. Care would need to be taken to fix link/loop, macros, and events.

    It would have to be really large to make the effort and the extra risk worthwhile.

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