ION RPU output limit with Gio

Hello,

Just curious really, but why does the Gio spec sheet say an ION RPU is limited to 2048 outputs when used with a Gio system but the desk itself can output up to 8192?

The same RPU running with an ION can run up to 3072 outputs, according to the literature.

Seems odd to limit a backup to a quarter of the outputs the main can handle, IMHO, without having to shell out for an EOS RPU.

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  • Gio comes in four output configs.   A 2k, 4K, 6K and 8K.  The Gio 2K can use the Ion 2K RPU.  The Gio 4 and 8K use the Eos 4 and 8K RPUs.  To support the Gio 6K, we are releasing an Eos 6K RPU.    Basically, if you have a Gio and want an RPU, there is an RPU in the family of products that matches the Gio output.

    The Ion 3K RPU is not mentioned in the literature because there is not a Gio 3K.

    Hope that helps.

    a

     



    [edited by: Anne Valentino at 11:20 AM (GMT -6) on Thu, Nov 10 2011]
  • Oh wise and wonderful, queen of control console philosophy, Anne:

     

    So the Spiderman:TOTD "Super EOS" is 20,000 channels.  Is that 19,968 or 20,480 outputs?

     

    Theoretically, are the 2K, 4K, 6K, etc. outputs limited by hardware or software?  I'm just trying to wrap my head around why other manufacturers' huge output consoles use distributed processing and EOS doesn't.  Even with Net3/sACN nodes, the console still does almost all of the calculating work, right?  I love the analogy that all lighting consoles are just fast and fancy calculators with extra keys to hide the arithmetic. (And the more-advanced consoles use trig. functions to generate effects.)

     

    Again, hypothetically, I'm guessing that upgrading a Gio 4K to an 8K is less expensive than expanding a grandPA 4K by adding a network signal/processing processor/unit to the network?  I like (I think) that ETC is selling outputs in 1,000 or 2,000 batches instead of channels in 100-unit increments.

     

    One last question: Can an RPU be thought of as just another console albeit without a facepanel?  Or is it more equivalent to an NSP/NPU/DP8000?  Would I ever need/want more than one in a system?

     



    [edited by: derekleffew at 1:51 PM (GMT -6) on Fri, Nov 11 2011]
Reply
  • Oh wise and wonderful, queen of control console philosophy, Anne:

     

    So the Spiderman:TOTD "Super EOS" is 20,000 channels.  Is that 19,968 or 20,480 outputs?

     

    Theoretically, are the 2K, 4K, 6K, etc. outputs limited by hardware or software?  I'm just trying to wrap my head around why other manufacturers' huge output consoles use distributed processing and EOS doesn't.  Even with Net3/sACN nodes, the console still does almost all of the calculating work, right?  I love the analogy that all lighting consoles are just fast and fancy calculators with extra keys to hide the arithmetic. (And the more-advanced consoles use trig. functions to generate effects.)

     

    Again, hypothetically, I'm guessing that upgrading a Gio 4K to an 8K is less expensive than expanding a grandPA 4K by adding a network signal/processing processor/unit to the network?  I like (I think) that ETC is selling outputs in 1,000 or 2,000 batches instead of channels in 100-unit increments.

     

    One last question: Can an RPU be thought of as just another console albeit without a facepanel?  Or is it more equivalent to an NSP/NPU/DP8000?  Would I ever need/want more than one in a system?

     



    [edited by: derekleffew at 1:51 PM (GMT -6) on Fri, Nov 11 2011]
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