Sound to Light function on EOS Family

Hi all,

I'd like to thank everyone for any help you may give in advance. 

So, I'm the Head Electrician with a dance company in Sydney. We created a new show last year, just like any other year, and its going on another tour next year. When creating the show last year we used a Strand 520i as our lighting console. I have since upgraded to using the Eos family. Unfortunitly the company doesn't own a console and therefore I'm having to hire for every tour. I've been extremely happy with the EOS family this year and we be speccing it next year again.

Transferring the majority of the show file should not cause any major problem. Moving light info should transfer as normal along with the scroller info and so forth. Howerver, there is one part of the show that I'm starting to worry about.

In a piece called Locust, we ran a sound to light effect. Imagine the sound of a big swarm of locust flying past. This then got louder and softer as the the piece went on at a point where it was very load.

The locust sound was separate to the music in the sound track so the noise boys were able to send me a feed to the 520i of just the locust. This in turn plugged into the XLR audio in port on the console. By creating a sound to light sub master, we had a perfect flickering of side light and had control of the intensity on the fader. By having a fade time on the fader the operator couldn't move it too suddenly and audio muted the channel after that to prevent any strange happenings. And the final safety was a macro in the cue stack to retake control of those channels. 

So thats the back ground. My question is, that after looking at the hardware on the EOS family, I haven't noticed any XLR inputs. I've only noticed a mini jack input which might accept sound. But I haven't noticed anything in the software which allows me to think it can create such an effect. I've come to you in the hope that myself and the lighting associate do not have to spend a week repotting this into a cue stack and listening to locust sound to try and recreate this effect. 

Any useful suggestions will be greatly appreciated.

Thanks,

Pat 

 

 

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  • Hi Pat,

    The EOS line consoles don't have any active audio inputs for sound-to-light or any other purpose (yet).  Does the locust sound vary from show to show or is it a recorded track?  If it is a set track, I would investigate using time code to synchronize the music and specific light cues.  You could put the side light channels in their own cue list and then assert those channels in the main cue list once the effect is done.

    Or you could use an absolute effect or series of step effects that flicker the channels at different rates/intensities.

    One other point, please allow time for adjusting the cues that are imported from the Strand console.  The conversion process is pretty straightforward for single parameter channels, but moving light and scroller data may not transfer correctly, if at all.

    -Todd

     



    [edited by: tdrga at 6:09 PM (GMT -6) on Sat, Nov 19 2011]
Reply
  • Hi Pat,

    The EOS line consoles don't have any active audio inputs for sound-to-light or any other purpose (yet).  Does the locust sound vary from show to show or is it a recorded track?  If it is a set track, I would investigate using time code to synchronize the music and specific light cues.  You could put the side light channels in their own cue list and then assert those channels in the main cue list once the effect is done.

    Or you could use an absolute effect or series of step effects that flicker the channels at different rates/intensities.

    One other point, please allow time for adjusting the cues that are imported from the Strand console.  The conversion process is pretty straightforward for single parameter channels, but moving light and scroller data may not transfer correctly, if at all.

    -Todd

     



    [edited by: tdrga at 6:09 PM (GMT -6) on Sat, Nov 19 2011]
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