They are a component of the control channel assigned to the fixture. For example, channels with one just an intensity attribute are the simplest patch you can do. A Scroller unit would have Intensity and color, and will appear differently on your channel screen to show that. I have not yet patched a cxi, but I'm sure a personality exists for an instrument with two color attributes. So if Channel 1 has a scroller on it, you can select channel one, and rotate an encoder wheel to advance the scroller, or you can set up color palletes as direct access to frames.
Of course if you wanted you could patch everything to its own "intensity" channel, but you would be giving up all the advanced functionality of the desk including Mark, Automark, Color pallettes, etc.
Make sense?
They are a component of the control channel assigned to the fixture. For example, channels with one just an intensity attribute are the simplest patch you can do. A Scroller unit would have Intensity and color, and will appear differently on your channel screen to show that. I have not yet patched a cxi, but I'm sure a personality exists for an instrument with two color attributes. So if Channel 1 has a scroller on it, you can select channel one, and rotate an encoder wheel to advance the scroller, or you can set up color palletes as direct access to frames.
Of course if you wanted you could patch everything to its own "intensity" channel, but you would be giving up all the advanced functionality of the desk including Mark, Automark, Color pallettes, etc.
Make sense?
Noele
The specific way to do this is to add parts to a channel in patch. As an example start with the Intensity by patching Channel 1 to address 257 ([1][At][2][5][7][Enter]). Then to add a CXi you woud do [1][Part][2][Type]<Manufacturer, Wybron> [CXi][Address](or [At]) [2][/][1][Enter]. Now channel 1 has Color and Intensity parameters that can be included in palettes and presets. You could the add a TwinSpin as Part 3 and so on.
Have fun with the desk,
j
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