ION multiple cue lists on faders

This is a little hard to explain properly.  I have multiple cue lists, each one stored on individual faders on my wings (40 at this point).  Each fader is set as imaster.  Some contain only LED drape cues and some contain movers with NO drapes.  (I've isolated the two for seperate control)

When I first start out and tap the bottom bump button to set the cue the scene actually lights up.  I then raise the fader to full, grabbing the intensity, then bring it to zero.  I then tap the top bump to release the cue.  I have to do this for every fader/cue list. Once I do that and I hit the bottom bump button a second time or any time after that the scene sets but no intensity.  At that point the intensity is then conrolled by the fader.

I'm pretty sure it happens each time I shut down and back up again and I am definately sure it happens every time a new cue list is recorded and saved to a fader

Any thoughts and do you need the logs?

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  • Thanks for the suggestion.

    Most have 4 cues, a couple have more.  That's why the cues instead of the subs.

    it's a real pain to have to go through all that stuff before every show, then missing one and when I tap the bump to set cue 1 during the show it turns on and surprises everyone.  I thought that was what imaster was for.

  • I think this has been burried down deep in the the forum and has become a lost and dead topic.  I just read another similar issue, although a little bit different that has raised it from the dead again.  I still don't understand why when a (cue) fader is set to manual, imaster, bla bla bla and ALL faders are down, except gm of course, when hitting the bottom bump (go) it suddenly sets the cue with intensity at full, then grabbing it with the fader and bringing it all the way down, then taping the top bump to send it back to cue out will stop that bottom bump tap from turning on the intensity ever again until the console is shut down and rebooted.  I'd expect taping that bottom bump would only set the cue but not the intensity from the very first time.  It's frustrating having to go through all my cue lists in every show and make sure I've grabbed every list once b4 show time so when in a black condition I can set a cue then fade it up when it's ready to go.

    Ehhhhh.

  • Hi Jeff

    I'm 99% sure this is a bug and is written up to be fixed.

    For now I guess the work around is to create a startup marco which would set the cue lists up. If you can't work out the best way to do this post and one of us will work out whats best for you.

    Nick

     

  • Hi Jeff,

    I'm coming in this thread a bit late, but what about recording a cue at the top of each list without intensity?  This could even be a mark cue, so that it updates when you change cue "1". 

    Hans

  • Don't want to hijack this thread but I have a similar problem that I posted in another thread, so I can agree that this is annoying at best.  I don't think this is an issue of how different people expect the cue lists to work as it works two separate ways (the first time cue list is activated and every time there after.)

    Not sure if it will fix this problem as well but putting the time to manual doesn't really help when you are dealing with fixtures who have more than one parameter that I don't want to be manual.

    In addition to this exact problem I have another list which seems to be acting the opposite way...basically the intensity fader wont do anything until it is brought all the way up and back down...going forward it works as I would expect.

    For what it is worth from my perspective I would love to see the cue enter at whatever position the fader is when you hit go.  If I am at 75% and I hit go the intensity should correspond, if it is at zero when I hit go I shouldn't see any intensity.  I think this is the expected behavior as it works this way the second time every time.  right?

    Hans, that is a great idea...will try it out and see if works and update. 

  • I'm sure this is what the bug relates to and due to be fixed. I think there could be a few work arounds has Hans has pointed out but sorry I don't have time to check through some.

    Nick

  • Hey Hans, yes I did think of that, just haven't done anything about it yet.  Still trying to find out if it is a bug or something i'm doing wrong.  I've been told how to fix it but the suggestions did not fix it.  Now I see someone else is inquiring about it as well.  Sure would like to know if it's me or a bug.

  • Hi Jeff

    It is a bug you just need to find a way to work around it. With things like this the developers don't aways reply here if someone has already said it's a bug and offered a workaround.

    I had to read the problem a couple of times to work out what you meant, Anne may have been thinking it was another problem so if making manual didn't work you just need to find a workaround that does. If it helps you could send me the showfile and I'll try and do this for you.

    Nick

  • I think I may have figured some of this out.  I recently tried this with Nick Gonsman and Dennis Varian next to me.  I tried to demonstrate it but was having problems recreating it.  I loaded it on the motorized faders on the GIO and it would not do it.  I then tried on the fader wing and it did exactely what it was doing before.  It seems when on the motorized fader the fader automatically moves thus grabbing control and is exactly where it is supposed to be.  On the fader wing this is impossible to do unless you physically grab the fader once the cue has been activated.

    I think it should be able to fix this so this behavior on the fader wing doesnt keep happening:) 

  • Me too.  Hope it gets fixed in an update soon :-)

  • Hans,

    I know this is a bug and hope it can be fixed soon but here is something interesting I discovered while making .5 cues with 0 intensity before each cue 1 as a work around in the mean time.

    All along I though I had to tap the bump to set the lights which would also turn them on full, then raise the fader to full to grab 100%, then bring the fader to zero then tap the top bump to release the cue and had to do that on all cues on all faders.  Welll I discovered that I don't have to actually activate any cues.  All I have to do each time the console is shut down and back on is raise all the faders with NOTHING even active, then bring them back down and that somehow sets the cue lists so that when the bottom bump is tapped to set the cue the intensity is at zero as it should be.  Then when the fader is raised the intensity raises proportionately.

    I'm thinking that's real strange since nothing at all is set, running, etc.

  • Jonathan, thanks for taking the time to show this to Nick and Dennis.  We know what is causing this.  Fix is TBD.  Thanks (all)!

    a

     

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