Ion palettes administration

Hi all,

I'm working with an Ion for a while now. I'm usually working on small sets with 10 moving lights or so. While programming a show I'm always get lost of which palette is which. Is FP14 the x-wash or the special mic? I'm not into working with direct selects because this takes to much of my monitor space and . So how do you do it? Do you write a list or do you press the focus palette key twice?

And I'm having this thought: what if when you press a palette button the browser pops up with a list of the corresponding palettes. So pressing the focus palette key, pops up a list with my focus palettes or when operating a touch screen a direct select window with your focus palettes. 

Cheers,

Remko

 

 

Parents
  • You can label the palettes with meaningful names;

    [Focus Pallete] [1][4] [Label/Note] XWash [enter]

    then the text XWash should appear on the tile and tombstone for the channel making life easier.

    As for taking up too much space on the screen simply open the direct selects on a new tab (providing you're running the later versions of the software). Open this tab when you need to get to them and return to your previous one when done. This should all be in the documentation somewhere..

    Personally I feel having the browser pop up every time I hit a palette select key would drive me insane..

  • One weakness with the documentation/training is the absence of "best practices" guides. The features tend to be well-documented but why the feature exists, or how best to make use of it isn't there. Every feature in the console was developed for somebody, but it is really hard to figure out who that somebody is, or why they would want the feature to work the way it does, or more selfishly, why I should care about the feature.

    When I first started with Ion I found myself hunting through other ETC family console documentation (Obsession/Congo) and other competitor documentation in order figure out where the feature came from and what problem it was intended to solve.

    I share your pain about keeping relevant information visible. For me, it's effects more so than palettes. You're expected to provide a number, and if you tweak the effect you're expected to copy it to some other number and tweak there. It feels a little clunky. Another, possibly better paradigm, is to do a "save as" rather than updating the original, especially if it is coming from the preinstalled library.



    [edited by: sk8rs_dad at 4:13 PM (GMT -6) on Fri, Jan 6 2012]
Reply
  • One weakness with the documentation/training is the absence of "best practices" guides. The features tend to be well-documented but why the feature exists, or how best to make use of it isn't there. Every feature in the console was developed for somebody, but it is really hard to figure out who that somebody is, or why they would want the feature to work the way it does, or more selfishly, why I should care about the feature.

    When I first started with Ion I found myself hunting through other ETC family console documentation (Obsession/Congo) and other competitor documentation in order figure out where the feature came from and what problem it was intended to solve.

    I share your pain about keeping relevant information visible. For me, it's effects more so than palettes. You're expected to provide a number, and if you tweak the effect you're expected to copy it to some other number and tweak there. It feels a little clunky. Another, possibly better paradigm, is to do a "save as" rather than updating the original, especially if it is coming from the preinstalled library.



    [edited by: sk8rs_dad at 4:13 PM (GMT -6) on Fri, Jan 6 2012]
Children
Related