Augment3d Ambient Light Slider

Hey, the current setup (off, low, medium, and high buttons) in Augment3d to change ambient light is a little clunky and makes it hard to get an accurate environment of your space when using the tool. Could this be a changed to an intensity slider, be assigned to a fader, or even patchable channel that would allow for more precise control? Thanks

Parents
  • Hey Fitz, 
    I like the idea, but what maybe already helps you is, that there is already a ambient light slider and even color setting, but hidden deep in the preferences of the Augment tab in edit mode. there is a slider on which you can set your ambient light. This brightness is overwritten as soon as you use the off, low, medium or high button again, but they are stored in snapshots, so you can set it to your needs and just record a snapshot for now. 
    greets, 
    Dominik

Comment
  • Hey Fitz, 
    I like the idea, but what maybe already helps you is, that there is already a ambient light slider and even color setting, but hidden deep in the preferences of the Augment tab in edit mode. there is a slider on which you can set your ambient light. This brightness is overwritten as soon as you use the off, low, medium or high button again, but they are stored in snapshots, so you can set it to your needs and just record a snapshot for now. 
    greets, 
    Dominik

Children
No Data