Disabling Output of Channels in Patch

 Hi, it would be great to be able to disable channels without unpatching them. This would allow users to work with smaller portions of a large showfile, in my case, programming LED's in scenery via a Gadget II before loading the show onstage. 

This could be implemented either on a channel by channels basis, or even universe by universe. This would be helpful, as moving channels around in patch to allow different channels to output CAN cause problems if not done correctly every single time.

 Disabling Channels in patch 

Parents
  • Yeah, adding to what Mathilda said; this could also be used to temporarily null channels in the sACN output, allowing lower priority consoles/sources to affect them if needed. This feature in short would allow already possible things, without the need to remove universe/address information from the showfile.

Comment
  • Yeah, adding to what Mathilda said; this could also be used to temporarily null channels in the sACN output, allowing lower priority consoles/sources to affect them if needed. This feature in short would allow already possible things, without the need to remove universe/address information from the showfile.

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