Have unpatched channels interact with Flexi and Chan Check

As I've been playing around, something that's been a little annoying is how "unpatched channels" for the purpose of Augment3d interact with Flexi States and Chan Check. I would love to see support for channels that have a type and position but no address available as this would enable a cleanup of your view when doing pre-programming work and also allow you to cycle through fixtures when you've imported your plot into EOS to ensure that all your information is correct.