Under Review

Render lights with real world brightness - hyper realistic mode

In Eos Beta version 274 the spot and wash brightness and color are a bit off. I have S4 LED Lustr+ and D40 Vivids patched into Augment3d and when I turn them both up to FL the spotlight really overpowers the wash on the stage. Also the home colors on those lights in Augment3d are amber where in real life they are a neutral white. Also the spotlights don't look at all real even when I turn the quality all the way up. Could you add a mode that is a hyper realistic mode for good GPUs? Because I (and probably other people) would love to use Augment3d as a previs software but the graphics just aren't there yet.

Parents
  • As a follow up on this I would like to highlight the point that is at the core of this (and I thinnk DanPB19)s feature request. I think the most important part of this is that not all lights are the exact same brightness and it would be really nice to have a way to change the full brightness of a fixture or have this done automatically. Also, one thing that I have noticed as I have been playing around with Augment3d is that if I point more than 2 lights at full at a point it really starts to flare up. 

Comment
  • As a follow up on this I would like to highlight the point that is at the core of this (and I thinnk DanPB19)s feature request. I think the most important part of this is that not all lights are the exact same brightness and it would be really nice to have a way to change the full brightness of a fixture or have this done automatically. Also, one thing that I have noticed as I have been playing around with Augment3d is that if I point more than 2 lights at full at a point it really starts to flare up. 

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