Under Review

Mirror Function in Augment3d Orientation

I cant remember if I have requested this one before, I know I have mentioned it in the closed beta.

I had a show where Augment3d did not match the real world unit. If the real world unit was correct, augment3d was wrong. This has happened more than I like and it mostly negates Augment3d as useful tool.

An example of what happens is that 5 units fanning inward toward a single spot, will look like 5 units fanning outward. This is not fixable by any amount of orientation change software side, instead the only fix is to swap P/T in the unit. If you have an existing showfile this will obviously make all your cues wrong.

A simple "Mirror" function could be applied at the patch level to fix this. At least, it sounds simple to me.

Best,

-Michael

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