Pixel Mapping & VMS Updates

I know an update to the pixelmap and VMS engine are on the horizon, but here's a list of necessary updates I've encountered to bring it up to date with other consoles and services:

Pixel Drawing - Ability to make circles and designs similar to what's in the effect editor. We should draw a shape, apply the fixtures to it and have it evenly space it if desired.

Drawing bending - Similar to the move/gamma/size in the effects editor, being able to morph a design to better fit the real world layout is needed.

Magic Sheet cross over - Directly use magic sheets as pixel maps. The current step from augmented is a huge time saver but it's still clunky compared to other consoles. I should be able to see PM playback on my magic sheet.

Pixel spacing and reordering command. Similar to arraying in CAD or even the MS editor. I should be able to set the distance offset and quickly knock out a layout. Currently this is a MS to PM workflow, and maybe that is fine but just needs to be cleaned up.

CITP Thumbnails

NDI input and resolution control