If the user put a piece of paper behind the shutter assembly of a leko at their desk and backlit the paper from where the lamp would go, perhaps a camera or webcam could be pointed at the 3" aperture of the shutter assembly and, with the contrast boosted, Augment3d could apply that as the subtractive filter for the light being focused.
The user would be able push a shutter in gradually in the familiar way, and the software would render that shutter being pushed in as it happens. Gobos, gobo rotation, and shutter cuts on top of a gobo could all also be handled in this way (providing the user had a physical copy of their gobo). When the user was happy with how the light was focused, a "Lock that" button could be pressed to take a snapshot of the raster and save as the light's shutter map.
Alternatively, a USB device that was a small model of a shutter assembly, and could pull information about shutter angle and location to hand it to Augment3d digitally would be interesting.