XYZ Marking

When marking a moving light moving into an XYZ palette, it marks in XYZ space! I can’t think of a reason for it needing to do this? The reason I ask it because marking in XYZ space can cause noisy moves at unpredictable moments (specifically if the mover crosses its 0/0 position). My request is to make it so that moving lights mark Focus always by Pan and Tilt data regardless of whether the palette is XYZ or not.
Many thanks,

  • hello, for what i saw and understood, the very interesting thing of getting xyz is that at next venue,  when for some reason you have to change your fixtures positions, they'll remember of where they have to hit. for a very basic exemple, let's say you have a lieder at the center stage on  a 2m high podium;  making a x y and z palette will make eos remember where the fixtures have to hit, which is not a point on the floor, but a centre point at 3.7m high. then eos will recalculate by his own pan and tilt to reach this point, no matter where the fixtures are hang.

    For your moving lights to be marked by pan tilt, you just have to record your palettes or presets with xyz disabled (you can make record palette and record preset macros including  disable pan/tilt), but if i'm right, that's what eos does by default if you don't specify you wanna work with xyz activated.

    But i don't get why this would be more noisy or unpredictable than with pan and tilt. as you said, this depends on which path takes the moving light, and if on this path it crosses its 0/0 position, which can happen no matter pan/tilt or XYZ.