When marking a moving light moving into an XYZ palette, it marks in XYZ space! I can’t think of a reason for it needing to do this? The reason I ask it because marking in XYZ space can cause noisy moves at unpredictable moments (specifically if the mover crosses its 0/0 position). My request is to make it so that moving lights mark Focus always by Pan and Tilt data regardless of whether the palette is XYZ or not.
Many thanks,