Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Display Last Recorded or Modified Cue

    • 0 Comments
    Can there be an option to show the last cue that was recorded or updated? The old Strand 500 Series consoles had a "Show Last Recorded Cue" option that displayed the cue number in green at the bottom of the cue list. I found it very handy for when the...
  • Select active fixture with active effects

    • 1 Comment
    SELECT ACTIVE + EFFECT combination stroke. Very usefull, moreover when you have an intensity chase.
  • "F" function toggle..continuous tracking (Please see videoclip)

    • Under Review on
    • 0 Comments
    I would like "everything" to move when I position the fixture without having to press "F" again and reposition myself with the mouse, a POV type situation for when I position the Fixture. If I put myself in front of the fixture and move the fixture...
  • RAL Catalog in Color Picker

    • 0 Comments
    That would be great if we can add RAL catalog in color picker. You can choose not only Lee or Rosco, but also RAL colors.
  • [+] and [-] should work with submasters

    • 1 Comment
    [Sub] x [at] [+] 1 should add 10% to Submaster x. [Sub] x [at] [-] 1 should subtract 10% from Submaster x. Typing these commands results in a syntax error and then the value of the sub going to 10%.
  • Objects don't need a dimension both on the axis and at the object

    • Under Review on
    • 0 Comments
    This is just my opinion, but I think having 2 duplicate X dimensions and 2 duplicate Y dimensions is unnecessary. I realize you sometimes may be too far away from the axes to see them, which is why there is the secondary dimensions not on the axis. For...
  • Random Cues

    • 0 Comments
    Hello, I have recently come across a great work around to execute Random Cues from a given Cue List. The method utilizes Show Control and Internal sACN Triggers that are linked to dummy channels. When a random step effect is applied to these channels...
  • Offline mode should not generate any output (OSC)

    • 6 Comments
    When in offline mode, it should (by default) not output anything, including OSC. I can see how having output would be desirable in many cases while offline programming, controlling integrations with third party, etc., however it seems unsafe and unexpected...
  • Pan/Tilt Inverts Should Be Enable/Disable-able in Macros

    • 1 Comment
    You can indeed toggle Pan/Tilt inverts in Macros currently, but you currently cannot do this predictably! I.E. in the macro editor you cannot Type: [Invert_Tilt] [Enable] [Enter] and it only Enable, if this is performed on a fixture that already has...
  • The "padlocks" and the "eyes" are hard to see on light colored objects in the hierarchy

    • Planned for Future on
    • 1 Comment
    In the hierarchy, if you have objects with a light-colored square (especially white) next to them, it can be very hard to see if that object is locked or has an invisible eye icon. Maybe those icons should be bigger so they are easier to see, or their...