Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Execute could be attach o a part Q

    • 0 Comments
    Hi, I think would be helpful to have te possibilities to have the execute command attached to a part of a Cue and not only at the main Cue That could help organize better things inside a single a Q. I'm thinking for examples at some macros or linked...
  • Inhibit fixtures from snapping on

    • 0 Comments
    Feature Request, inspired by a discussion which started over here: Inhibiting fixtures from snapping up Apparently I'm not the only one who would like something like this: A feature to inhibit certain fixtures from snapping on suddenly. What several...
  • Dynamic Group Reference for Partition Channels.

    • 0 Comments
    From End User at Trade Show. It would be incredibly beneficial to the TV/Film programmers, as well as possibly other programmers to allow dynamic groups in Partition control. Dynamic group definition - Store the object Group 13 in the partition and reference...
  • Add Notes to palettes and presets like you can add notes to cues

    • 0 Comments
    On location film sets I often have to match a color on the fly to a practical fixture. I’d love a place to put some notes about why I recorded this particular color that gives more details than I can fit on a label (especially if the label ends up on...
  • Alert time improvements

    • 0 Comments
    A few improvements that could be made with the alert time functionality: Alert time on RFR apps - really helpful when having to run around and activate cues at the same time Larger alert time timer - it can be difficult to, at a glance, see how...
  • Ability to sneak effect after manually stopping it

    • 0 Comments
    I want to stop an effect and then be able to use sneak to have the channels run the effect again without firing the cue again.
  • Secondary [Shift] + [+%] and [Shift] + [-%] value

    • 1 Comment
    When utilizing [+%] and [-%], having a second customizable value can be helpful for finer control. For instance: [ +% ] = +10% intensity. (customizable) [ -% ] = -10% intensity. [ Shift ] + [ +% ] = +3% intensity (customizable) [ Shift ] + [ -% ]...
  • Renumber Cue

    • 0 Comments
    I need a function to renumber cue numbers. This will be useful to many users.
  • Flash only option for fader buttons

    • 0 Comments
    I often have LED lights with all their properties (eg color, zoom) recorded to a submster that I then set to Int Master so that the NIPs don't change when I bring up the fader. However, by doing it this way, I am no longer able to use the bottom button...
  • Eos Augment3d integration with Foundation Consoles

    • 0 Comments
    Allow Foundation rigging consoles to send their heights through PSN or OSC to Eos consoles and change heights within Augment3d Models. Allowing this would enable Pipes to move in Augment3d as they move on-stage. For shows with many moving line sets this...