Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Purge Unused Imported Gobos

    • 0 Comments
    Howdy: When merging in files that have been created through merging in lots of other parts, you get a lot of extra/unwanted gobo images. It would be great to have a button to remove these, as they travel along in files and add quite a bit of bloat ...
  • Feature request: Bezier curves!

    • 0 Comments
    Bezier curves! Would love to create highly smooth bezier driven curves for 16-bit parameters. I'm always trying to create smooth easings but they are always too rough.
  • Channels on Magic Sheets using parameter fields should display labeled ranges instead of DMX values.

    • 0 Comments
    I know this can be solved by using references, but it would be great if labeled ranges could also be displayed (maybe as a select-able option). It would also be really great to be able to select field output in terms of user values as opposed to DMX values...
  • Patch > Augment3d > Gobo Rotate - add a Mirror flag

    • Under Review on
    • 0 Comments
    Add a mirror flag so that a gobo image can be mirror reflected to match whatever is actually being projected on stage. I notice that b315 includes a Beam Edge parameter, which is presumably going to control image sharpness but isn't yet implemented...
  • About Out / About Level, showing when lights get turned on or off

    • 0 Comments
    This would work similarly to About Next and Last, but show when a light when from a level to 0 or 0 to any level and ignore any level changes in between. When a light is on About Out - Would show when the light next goes to 0 About Level - would...
  • Feature Request: Magic Sheet Multicell SVG layers

    • 0 Comments
    It would be cool if there could be additional layers in SVGs that EOS Magic Sheets could respond to. Specifically for multi-cell fixtures, like I make a custom symbol in Inkscape for a pixel mappable fixture and I assign each cell as a different layer...
  • Fixture Intensity- Option to proportion in Augment3D only?

    • Under Review on
    • 3 Comments
    Hello, Not sure if this is the right place.. so playing around in my venue after freelancing for a month (and programming and running a musical on 3.0 beta, flawlessly i might add, so thanks for that!) And building our standard rig, i come across...
  • Secondary [Shift] + [+%] and [Shift] + [-%] value

    • 1 Comment
    When utilizing [+%] and [-%], having a second customizable value can be helpful for finer control. For instance: [ +% ] = +10% intensity. (customizable) [ -% ] = -10% intensity. [ Shift ] + [ +% ] = +3% intensity (customizable) [ Shift ] + [ -% ]...
  • Augment3d Position and focus

    • 1 Comment
    Hi, are there any plans to do copy to, move to, and/or recall from for the position and focus of lights in Augment3d? Or, are there any plans to change position and focus by pressing and holding the increment/decrement buttons?
  • More than 12 universes on Nomad, please.

    • 0 Comments
    Hello, please let the Nomad users upgrade the universe output higher than 12. I really enjoy the EOS environment while programming and the flexibility of my custom PC that has fast storage, oodles of processing power, a nice graphics card, etc.. The limitation...