Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Flexi Moves

    • 0 Comments
    Similar to Flexi Active but removes tracked channels. I use a macro right now to achieve this in “view channels” but a dedicated view would be great.
  • Getting main Eos settings in OSC

    • 0 Comments
    It would be great for third-party applications to be able to obtain the main general parameters of Eos in OSC, including language and library version. For example, in the same format as the version: eos/get/language and eos/get/library . Thanks!
  • Saving effects modified by global fx into cues

    • 0 Comments
    Somehow in the ESD having an option to grab effects controlled by an effect master and pull them into cue data.
  • Store Channel and Parameter Times in Submasters

    • 2 Comments
    Submasters should be able to contain timing information, that is played back realtive to the submasters intensity. Exypanding this idea, palettes and presets could hold timing information as well.
  • Maintaining Aspect Ratio of Lamp Projection during X-Y Movement

    • 0 Comments
    Maintaining the aspect ratio or geometry of a projected profile during lamp movement in the X-Y direction. Backgroung: As you know, it's common to create specific light patterns using the lamps, such as squares or lines. However, when the lamp is...
  • Be able to print Magic Sheets with the background removed in the EOS Show File Printout

    • 1 Comment
    It would be really helpful as a designer to print my magic sheet out on paper and use that to set lights or in lighting documentation. I use the printout to hang, focus, and address fixtures and easily have something to tell me where in space a light...
  • Live Color Configuration Wizard

    • 0 Comments
    The ability to select a fixture and adjust it's color configuration by mixing adjusting to true white. Basically a reverse engineering of putting in a color profile and using the color picker to get white, instead you mix white and adjust the color profile...
  • Color flag on macro direct selects

    • 0 Comments
    The color flags for macros (red, green, dark) show a flag on the DS button, but white shows nothing. White should also be a flag.
  • Add an indicator to the PSD so that the current cue and the next cue to run are highlighted

    • 0 Comments
    The only highlight on the PSD display is the currently live cue. It would be useful, especially where there are links/loops etc to also indicate on the PSD which cue will run when GO is hit. This functionality exists in, for example, Qlab, and it's a...
  • Cells with a non zero default intensity value should be considered inactive when unused

    • 0 Comments
    Cells in a patched fixture that have a default nonzero intensity value (usually 100%) should be considered inactive when they are home (no value from Manual/cuelist/sub/effect) If you have a lot of cell fixtures in your showfile with default values...