Fixture Builder improvements + Custom Encoder mapping

Hi Hog people!

There are two ideas come up in my mind when I'm talking to the customers and having a feedback from them.

1. Building a unite compound fixture with master section and pixel (or any other type) parameter control without using dotted numbers. Example: parameters like Red (or Master red), Red 1, Red 2, Red 3.....Red X etc. would help. I know that there are several ways to work with compound fixtures in Hog, but some users wants to work with a compound fixture as a whole device. 

2. User-defined or custom parameters. The idea is to let user to create and name a parameter or a function and put it in one of the categories which Hog has. (Int, Position, Beam, etc.)

3. Aaand previous idea leads us to the custom encoder maps. User-defined encoder layout. Which can be stored as view or as other target and recalled from a function key or as a setting in Control Panel, for example. 

Thank you,

Dmitry