Color mixing with faders

I'm having trouble with Hog's color engine.

Hog doesn't seem to allow me to mix colors or control separate color parameters with different faders.

The color engine treats all color parameters as a single attribute, so only one fader can control the fixture's color at a time. As soon as another fader takes control, the previous color is released.

My goal is to use a single fixture with multiple color playbacks. For example:

  • Fader 1 plays back Palette Color 1 for fixture x1.
  • Fader 2 plays back Palette Color 2 for fixture x1.
  • I want to blend the two colors together by moving the faders.

However, this doesn't work. Even when I use a crossfade between two cues with different colors, the fixture first fades back to its default color (white) before fading to the new color. There is no smooth color blending.

I also tried programming the individual RGB channels on three separate faders, but Hog still won't mix them. Whichever fader is active takes complete control, and the other faders are released.

The same happens with CMY flag fixtures. Even if I try to control only a single CMY flag on one fader, Hog still locks the other two CMY flags (and all other color parameters) to that playback.

Is this expected behavior, or is there a way to allow multiple playbacks to contribute to the fixture's color output so colors can be mixed?

Parents
  • Hog always stores all color data together as default. If you only want the Cyan flag stored in a cue you can use a Kind key with only the cyan flag in it. Put you fixture in Cyan Only hit the kind key then record cue or pallet. The kind key will work as record filter. If recording a color pallets this way make sure to create a per fixture color pallets. 

  • Just tried it here, and can record only the cyan flag in a color pallet. You need to set the kind key to the physical color so in this case the S-cyan and not the V-cyan.

    iam also able to cross fade between two cuelist with different color pallets (cross fade IFCB and with fade times)

  • We've seen similar behavior when programming lighting consoles for live events and corporate productions. In our experience, the key is to work with the physical color parameters rather than the virtual color attributes. Once the palette is built using the physical channels, individual color flags can usually be stored and recalled independently, making crossfades between cue lists much more predictable.

    If the console is still recording all color parameters after switching to the physical attributes, I'd double check the fixture profile and verify you're using the correct fixture library version. We've found that fixture definitions can sometimes affect how color attributes are grouped and recorded.

    It would also help to know which fixture model and Hog OS version you're using, as that can make troubleshooting much easier.

  • I'm using onpc 4.3.0, also roadhog4  4.3.0
    And on an other laptop, currently running latest beta
    With Sander, was on tourhog 5.2

    For testing Im using robe T11, T1 and CLF Juno (rgbw mode) and martin ELP CL

    I follow you to a certain point, but cant find the options to get the colour parametrics seperated, unless i handle it as dimmers.

    Back to my original goal, i tried it with some professionals at MA, and also they don't allow mixing color pallets with faders. 

    CueCore seems almost the only one that is able to mix snapshots of colour values togheter, 

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  • I'm using onpc 4.3.0, also roadhog4  4.3.0
    And on an other laptop, currently running latest beta
    With Sander, was on tourhog 5.2

    For testing Im using robe T11, T1 and CLF Juno (rgbw mode) and martin ELP CL

    I follow you to a certain point, but cant find the options to get the colour parametrics seperated, unless i handle it as dimmers.

    Back to my original goal, i tried it with some professionals at MA, and also they don't allow mixing color pallets with faders. 

    CueCore seems almost the only one that is able to mix snapshots of colour values togheter, 

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