WH2 Library generator help

I've written a fixture library for a new Chauvet moving light (which is actually pretty decent for $999)
I've got everything working, but some of the parameters are in weird places, and I"m having a problem with 'fine pan/tilt'
I'm hoping someone can help.

First, the 'fine pan tilt' is coming up as a seperate parameter on the next page of wheels, and does not work as 'pig + pan wheel = fine pan' which is what I want. the wheels are laid out like this: pan, tilt, fine pan, fine tilt


second, i'm wondering if there is a way to choose which wheels a parameter shows up on? basically I want the 'position' wheels to be laid out as: Intensity, pan, tilt (with pig + pan or tilt yielding fine pan/tilt

here is the library:

version = 40
Count = 1

//-------------------------------------------------------
fixture = Intimida
manufacturer = 104
product = 6
name = Intimidator 250
yoke = yes

//Created using Denis Hessberger's Wholehog2 Library Generator application!
output = dmx


parameter = Pan
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 255,%

parameter = Tilt
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 255,%

parameter = Panfine
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 255,%

parameter = Tiltfine
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 255,%

parameter = P/t speed
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 255,%


parameter = Color
kind = c
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 7,Open
range = 8, 15,Blue Lt
range = 16, 23,Red
range = 24, 31,Peachblo
range = 32, 39,Green
range = 40, 47,Yellow
range = 48, 55,Pink
range = 56, 63,UV
range = 64, 66,Open
range = 67, 78,Open+Blu
range = 79, 92,Blue+Red
range = 93, 107,Red+Peac
range = 108, 120,Peach+Gr
range = 121, 136,Gren+Yel
range = 137, 152,Yel+Pink
range = 153, 170,Pink+UV
range = 171, 212,Rotate>
range = 213, 255,Rotate<


parameter = Gobo
kind = b
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 9,Open
range = 10, 19,Moonhalf
range = 20, 29,Star
range = 30, 39,Circle
range = 40, 49,Triangle
range = 50, 59,Spiral
range = 60, 69,Glass 1
range = 70, 79,Glass 2
range = 80, 99,G1 Shake, noauto
range = 100, 119,G2 Shake, noauto
range = 120, 139,G3 Shake, noauto
range = 140, 159,G4 Shake, noauto
range = 160, 179,G5 Shake, noauto
range = 180, 199,G6 Shake, noauto
range = 200, 219,G7 Shake, noauto
range = 220, 255,Rollgobo, noauto

parameter = Gobo Rotate
kind = b
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 10,Stop, noauto
range = 11, 127,Indexing, noauto
range = 128, 191,Rotate
range = 192, 255,Rotate >, noauto

parameter = Shutter
kind = i
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 7,Shutter, noauto
range = 8, 22,Open, noauto
range = 23, 85,Strobe, noauto
range = 86, 100,Open, noauto
range = 101, 165,Pulse, noauto
range = 166, 180,Open, noauto
range = 181, 246,Random, noauto
range = 247, 255,Open, noauto

parameter = Dimmer
kind = i
default = 0
highlight = 100
crossfade = 0
movement = normal
type = htp8bit
range = 0, 255,%


parameter = Function
kind = i
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 9,Nofuncti, noauto
range = 10, 14,P/T MIB, noauto
range = 15, 19,MIBdisab, noauto
range = 20, 24,Col MIB, noauto
range = 25, 29,CmibDisa, noauto
range = 30, 34,GoboMIB, noauto
range = 35, 39,GmibDisa, noauto
range = 40, 44,All MIB, noauto
range = 45, 49,AllmibDi, noauto
range = 50, 54,P/Treset, noauto
range = 55, 59,ColReset, noauto
range = 60, 64,GobReset, noauto
range = 65, 69,ShutRset, noauto
range = 70, 74,FocReset, noauto
range = 75, 79,PriReset, noauto
range = 80, 89,ResetAll, noauto
range = 90, 111,Nofuncti, noauto
range = 112, 119,Lamp Off, noauto
range = 120, 127,Lamp On, noauto
range = 128, 129,NoFuncti, noauto
range = 130, 192,Autoprog, noauto
range = 193, 255,Soundpro, noauto

parameter = Effect
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 9,Nofuncti, noauto
range = 10, 19,Effect 1, noauto
range = 20, 29,Effect 2, noauto
range = 30, 39,Effect 3, noauto
range = 40, 49,Effect 4, noauto
range = 50, 59,Effect 5, noauto
range = 60, 69,Effect 6, noauto
range = 70, 79,Effect 7, noauto
range = 80, 89,Effect 8, noauto
range = 90, 99,Effect 9, noauto
range = 100, 109,Effect10, noauto
range = 110, 119,Effect11, noauto
range = 120, 129,Effect12, noauto
range = 130, 139,Effect13, noauto
range = 140, 149,Effect14, noauto
range = 150, 159,Effect15, noauto
range = 160, 169,Effect16, noauto
range = 170, 179,Effect17, noauto
range = 180, 189,Effect18, noauto
range = 190, 199,Effect19, noauto
range = 200, 209,Effect20, noauto
range = 210, 219,Effect21, noauto
range = 220, 229,Effect22, noauto
range = 230, 239,Effect23, noauto
range = 240, 249,Effect24, noauto
range = 250, 255,Effect25, noauto

parameter = Prism
kind = b
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
range = 0, 15,Open, noauto
range = 16, 239,Rotate, noauto
range = 240, 255,Stop, noauto

parameter = Focus
default = 0
highlight = 0
crossfade = 0
movement = normal
type = ltp8bit
Parents
  • John,

    The only way to get the "Pig+Wheel" functionality you are describing is to create a pan or tilt parameter that is 16bit. You do this by setting the "type = ltp16bit". Now the console will take the current DMX channel and the NEXT DMX channel and tie them together. This is not possible with the DMX protocol of your fixture. This was a common problem with the Clay Paky fixtures as well.

    In addition to causing positioning problems, it also means that the desk will crossfade your movements in 8-bit instead of 16-bit resulting in steppy movement. Most manufacturers have the course/fine channels sequential in their protocols to allow easy 16-bit implementations. You should contact your fixture manufacturer and ask them to offer a different protocol.
Reply
  • John,

    The only way to get the "Pig+Wheel" functionality you are describing is to create a pan or tilt parameter that is 16bit. You do this by setting the "type = ltp16bit". Now the console will take the current DMX channel and the NEXT DMX channel and tie them together. This is not possible with the DMX protocol of your fixture. This was a common problem with the Clay Paky fixtures as well.

    In addition to causing positioning problems, it also means that the desk will crossfade your movements in 8-bit instead of 16-bit resulting in steppy movement. Most manufacturers have the course/fine channels sequential in their protocols to allow easy 16-bit implementations. You should contact your fixture manufacturer and ask them to offer a different protocol.
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