Please give us back FX live Speed Change

Dear All,

what I'm hardly missing and all time requesting since release of Hog 3 is the aibility to change speed of an fx recorded in a cue.

On Hog 2 it was possible to run a fx out of a cue and speed could be edited by keeping choose pressed and adjust the Single Cue Rate (Mid Wheel).

Especially in Festival and one off Situation this was a really powerful tool for everybody to fastly adjust the movements, chases, faders and whatever you're currently running out of your cue list.

But this is actually (since Release) only available for Chases.

An Alternative for me would be also the Grand MA/Avo Style (No, I don't use these desks) to use a second fader and specify him as Speed Controller for desired lists cues.
This blocks one additional fader so I would prefer the old Hog 2 Style.

I'm sure that many people can second my wish.

Best

Rolf Wenzel
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  • Hi Donald,

    yes the restart is often very visible. I often have the situation where I am running an effect, and I need to adjust the size, so I touch the effect into the programmer, and I use the wheels to adjust. If the Effect size is large and the speed is slow, and you are using moving heads, it is very visible :) It would be great to be be able to do this smoothly.

    Are You saving the effect path in an array of values or are You recalculating the f.ex sine curve live ?

    I remember the LightJockeySoftware is able to do it smoothly. I can try to remember check how this is working. I know it saves the effect path in an array, so You can do quite a lot of path modification in it (like the Bezier Path System (my development))
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  • Hi Donald,

    yes the restart is often very visible. I often have the situation where I am running an effect, and I need to adjust the size, so I touch the effect into the programmer, and I use the wheels to adjust. If the Effect size is large and the speed is slow, and you are using moving heads, it is very visible :) It would be great to be be able to do this smoothly.

    Are You saving the effect path in an array of values or are You recalculating the f.ex sine curve live ?

    I remember the LightJockeySoftware is able to do it smoothly. I can try to remember check how this is working. I know it saves the effect path in an array, so You can do quite a lot of path modification in it (like the Bezier Path System (my development))
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