If you're working with small changes in fixture position, the updated palettes are still going to be wrong, but possibly by smaller amounts.
There isn't *any* case where we could guarantee that all positions would be correctly updated, even with small moves. This all boils down to the same issue: Pan and tilt does not give enough information to accurately define a point in three dimensional space. You would need XYZ coordinates or Pan, Tilt, and Distance.
We know that we don't have enough information to implement functionality like this in a useful way, so it won't be feasible until we have a 3D positioning system like XYZ from the Wholehog 2.
If you're working with small changes in fixture position, the updated palettes are still going to be wrong, but possibly by smaller amounts.
There isn't *any* case where we could guarantee that all positions would be correctly updated, even with small moves. This all boils down to the same issue: Pan and tilt does not give enough information to accurately define a point in three dimensional space. You would need XYZ coordinates or Pan, Tilt, and Distance.
We know that we don't have enough information to implement functionality like this in a useful way, so it won't be feasible until we have a 3D positioning system like XYZ from the Wholehog 2.