Cannot get WYSYWYG to connect to HOG3PC

I am using WYSIWYG 21 on my laptop running HOG3PC 2.3.1 (b1932) with the WholeHog connectivity driver version 1.08. I have two DMX Widgets.

I run HOG3PC first and load my show. I then run WYSIWYG and the connectivity window pops up and shows Status: Running, a session address, and Info: Outputs Active. Port 6600 and User Number 1.

I have WYSIWYG set with two universes A and B. My conventionals are patched into A and my movers into B. I have a WholeHog III DP device added in the Device Manager and have bound universe A to Output 1 and universe B to Output 2 with the Address Field set to 1.

When I press Connect, I get a green dot below my System Tray Hog Icon and "WholeHog III DP: / " in the Live Module Status line of WYSIWYG.

However, no output. My Grand Master is up on the HOG. I have "connect on load" set in WYSIWYG and when I save the file and reload WYSIWYG I get the error message:

"Could not connect the following consoles: WholeHog III DP ; "

What am I missing?
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  • I feel your pain and frustration at how some things in WYG work....they are getting better, but there is a long way to go for them yet......

    [quote=drathbun]Cast does not replace lost or stolen dongles and the replacement cost for me is $4999 US (so it won't happen)

    Correct....this isn't like losing the keys to your house or car.....you lose the whole car when you lose the dongle......this policy holds true for just about every program that requires a dongle (ESP included, others I use are Catalyst, Lightwave 3D......etc, etc...all have the same policy).....this is no small theft and you should absolutely have the Police involved and report it to CAST....so if your dongle ever shows up the jerk who stole it will do a whole lot of jail-time!

    [quote=drathbun]WYSIWYG does not "speak" to Hog. Hog speaks to WYSIWYG. So I design my show in WYSIWYG and put it together live in the HOG and connect the two. Then moves in the live rig will "show up" in the WYSIWYG Live visualizer.

    Not true at all....there is bi-directional control between WYG and H3....currently there is a bug where the AutoFocus isn't working, but that should be fixed soon I think.

    [quote=drathbun]why would I care what it looks like in WYSIWYG? I want to design it BEFORE the rig is up and see what is possible and then have that look reproduced onstage when the rig is hung and focused. I don't need the perform module at all if it is the other way around. :06:

    This is how ALL visualizers work....hook the console up to the visualiser before your rig is up (or while it is being built)....and program it there.

    [quote=drathbun]When I described my system to Cast support, they said they do not support WYSIWYG and HogPC on the same computer. I was supposed to have two computers connected with a crossover cable. Maybe I didn't read carefully enough but I never heard that one. Actually the behavior shown by my setup last spring in my lighting lab is exactly how it is supposed to work according to Cast. I move a light with the Hog and it is mimicked in WYSIWYG. But move a light in WYSIWYG and it will not move in the Hog.

    They might say that, but it works just fine....and it looks like you are running into the AutoFocus bug as far as moving lights from inside the WYG model

    [quote=drathbun]So I think I'm done with WYSIWYG after five years and about $8000 to Cast Software. My students won't be learning the program in my courses anymore. Next semester is totally devoted to the WholeHog however.

    I'm looking at other visualizers but I really need an alternative to WYSIWYG for my plotting and paperwork. Suggestions?

    Well if you are going to go another route the only other really "professional" way is to make LightWright, Vectorworks, Vectorworks Spotlight, and ESP talk together....good luck with that....it is a royal headache to get them all in sync and stay there! :angryfire: (WYG is the only "all-in-one" program that does paperwork, CAD, renderings, and pre-vis).

    The one advantage is that you will get better looking plots out of Vectorworks, and marginaly better pre-vis with ESP.

    Hope this helps somewhat.:)
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  • I feel your pain and frustration at how some things in WYG work....they are getting better, but there is a long way to go for them yet......

    [quote=drathbun]Cast does not replace lost or stolen dongles and the replacement cost for me is $4999 US (so it won't happen)

    Correct....this isn't like losing the keys to your house or car.....you lose the whole car when you lose the dongle......this policy holds true for just about every program that requires a dongle (ESP included, others I use are Catalyst, Lightwave 3D......etc, etc...all have the same policy).....this is no small theft and you should absolutely have the Police involved and report it to CAST....so if your dongle ever shows up the jerk who stole it will do a whole lot of jail-time!

    [quote=drathbun]WYSIWYG does not "speak" to Hog. Hog speaks to WYSIWYG. So I design my show in WYSIWYG and put it together live in the HOG and connect the two. Then moves in the live rig will "show up" in the WYSIWYG Live visualizer.

    Not true at all....there is bi-directional control between WYG and H3....currently there is a bug where the AutoFocus isn't working, but that should be fixed soon I think.

    [quote=drathbun]why would I care what it looks like in WYSIWYG? I want to design it BEFORE the rig is up and see what is possible and then have that look reproduced onstage when the rig is hung and focused. I don't need the perform module at all if it is the other way around. :06:

    This is how ALL visualizers work....hook the console up to the visualiser before your rig is up (or while it is being built)....and program it there.

    [quote=drathbun]When I described my system to Cast support, they said they do not support WYSIWYG and HogPC on the same computer. I was supposed to have two computers connected with a crossover cable. Maybe I didn't read carefully enough but I never heard that one. Actually the behavior shown by my setup last spring in my lighting lab is exactly how it is supposed to work according to Cast. I move a light with the Hog and it is mimicked in WYSIWYG. But move a light in WYSIWYG and it will not move in the Hog.

    They might say that, but it works just fine....and it looks like you are running into the AutoFocus bug as far as moving lights from inside the WYG model

    [quote=drathbun]So I think I'm done with WYSIWYG after five years and about $8000 to Cast Software. My students won't be learning the program in my courses anymore. Next semester is totally devoted to the WholeHog however.

    I'm looking at other visualizers but I really need an alternative to WYSIWYG for my plotting and paperwork. Suggestions?

    Well if you are going to go another route the only other really "professional" way is to make LightWright, Vectorworks, Vectorworks Spotlight, and ESP talk together....good luck with that....it is a royal headache to get them all in sync and stay there! :angryfire: (WYG is the only "all-in-one" program that does paperwork, CAD, renderings, and pre-vis).

    The one advantage is that you will get better looking plots out of Vectorworks, and marginaly better pre-vis with ESP.

    Hope this helps somewhat.:)
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