3.2. version SSD Support?

Hi,

Our RoadHOG FULL BOAR takes about 8mins to reload itself which is very unusefull when you have to restart the console between change of the show (dont ask me why we are restarting the console but it is giving us night mare for few years)

so is SSD support implemented in the new version or we still have to wait for i dont know what?

All in all roadhog is great for working but it is very unstable. In fast pages changing and doing alot of cues sometimes hog forgets what you did on last page and then it's stuck somewhere so you have to restart the show.

but dont bother we are used to logging off and on again and its not a big deal anymore for us. But long rebooting IS!

best regards,

Jernej
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  • [QUOTE=rasti;55781]
    well i've read here on some topics that theres a problem with small files on SSD hard drives.


    That is true. Lots of small, random writes are the hardest for SSDs to handle. Because of how they work internally, the SSD has to do a lot of work to find places to put the data. This is why we recommend enterprise grade SLC drives if you're going to use one in your console.

    To be clear: This is entirely because of the way current SSDs work. It has nothing to do with XPe.

    If you want to learn about SSDs as they relate to consoles, ignore all of the Gamer and PC Enthusiast blogs. They can be very misleading. You need to look at enterprise storage and database sources.

    As an example, look at the 600 gig Intel SSD 320. In consumer applications, it's rated at 23,000 IOPS (4k random writes). That's darn fast. But, when you change to an enterprise style workload, that drops to 150*. At that point, a good magnetic drive is faster than the SSD.

    A proper enterprise drive can systain 3,300 IOPS under the same conditions**.

    A console doesn't really fit in either category, this is just an example to show how different use conditions lead to very different performance.

    *Intel document 325170-001US
    **ark.intel.com/Product.aspx?id=56596
Reply
  • [QUOTE=rasti;55781]
    well i've read here on some topics that theres a problem with small files on SSD hard drives.


    That is true. Lots of small, random writes are the hardest for SSDs to handle. Because of how they work internally, the SSD has to do a lot of work to find places to put the data. This is why we recommend enterprise grade SLC drives if you're going to use one in your console.

    To be clear: This is entirely because of the way current SSDs work. It has nothing to do with XPe.

    If you want to learn about SSDs as they relate to consoles, ignore all of the Gamer and PC Enthusiast blogs. They can be very misleading. You need to look at enterprise storage and database sources.

    As an example, look at the 600 gig Intel SSD 320. In consumer applications, it's rated at 23,000 IOPS (4k random writes). That's darn fast. But, when you change to an enterprise style workload, that drops to 150*. At that point, a good magnetic drive is faster than the SSD.

    A proper enterprise drive can systain 3,300 IOPS under the same conditions**.

    A console doesn't really fit in either category, this is just an example to show how different use conditions lead to very different performance.

    *Intel document 325170-001US
    **ark.intel.com/Product.aspx?id=56596
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