'Effects are stored in Memories and Stack steps. They are referenced as a source, just
like palettes. Thus, if you edit shape effect 3 it will be altered throughout your show
whenever a memory containing it is played back.'
'Effects are stored in Memories and Stack steps. They are referenced as a source, just
like palettes. Thus, if you edit shape effect 3 it will be altered throughout your show
whenever a memory containing it is played back.'
Hi Marc -
There are three types of effects in SFML - you have 11 slots for shape effects (pan/tilt), another 11 slots for linear effects (any single parameter) and another 11 slots for color mixing effects (RGB or CMY). Each of these slots can contain a table that defines the effect - like "circle" or "square" for shape effects, and modifiers for that shape including things like size and rate. These things define the effect and you can then apply that effect to whatever devices you like. A reference to that effect slot is stored in the memory and any changes to the effect in that slot will be played back the next time around. If you want to have multiple versions of an effect with different sizes and rates and such, each version will occupy its own effect slot.
Fan can be used to change how selected devices interact with a shape or color effect (creating offsets). The fan information is outside of the effect itself and is stored in the memory as well.
I hope this clarifies things a bit...
Thanks -
Sarah
Hi Marc -
There are three types of effects in SFML - you have 11 slots for shape effects (pan/tilt), another 11 slots for linear effects (any single parameter) and another 11 slots for color mixing effects (RGB or CMY). Each of these slots can contain a table that defines the effect - like "circle" or "square" for shape effects, and modifiers for that shape including things like size and rate. These things define the effect and you can then apply that effect to whatever devices you like. A reference to that effect slot is stored in the memory and any changes to the effect in that slot will be played back the next time around. If you want to have multiple versions of an effect with different sizes and rates and such, each version will occupy its own effect slot.
Fan can be used to change how selected devices interact with a shape or color effect (creating offsets). The fan information is outside of the effect itself and is stored in the memory as well.
I hope this clarifies things a bit...
Thanks -
Sarah
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