Effects engine tables (waveforms) can be applied to *any* fixture parameter. You can use them to bump between gobos in a fixture, morph your media server keystoning, or anything in between. When you find that the obvious options don't solve a problem you're having, there's often another way to approach it that will also work.
Effects engine tables (waveforms) can be applied to *any* fixture parameter. You can use them to bump between gobos in a fixture, morph your media server keystoning, or anything in between. When you find that the obvious options don't solve a problem you're having, there's often another way to approach it that will also work.