The fastest way is to select the channels and then hit:
1 [Dyn Effect]
or
2 [Dyn Effect]
Depending on which direction you want the circle to go in.
If you want to make your own, then a circle consists of a Sine table for Pan and another for Tilt, one of which is offset by 25% (to make it into Cosine)
However, remember that moving heads make fig-8 patterns if they pass through 50% tilt (straight out), due to the physical arrangement of the head.
The fastest way is to select the channels and then hit:
1 [Dyn Effect]
or
2 [Dyn Effect]
Depending on which direction you want the circle to go in.
If you want to make your own, then a circle consists of a Sine table for Pan and another for Tilt, one of which is offset by 25% (to make it into Cosine)
However, remember that moving heads make fig-8 patterns if they pass through 50% tilt (straight out), due to the physical arrangement of the head.
Hi I made my own, The settings I put in was:
Pan and Tilt in sine table, with no delay, offset was random but pan and tilt was never the same for each Ch.Index. Size is 15% and Rate 80% with no wait.
Ive stook this into a preset so I can control the rate and Size with my fader.
This seems to give me a near perfect circle, Im using Mac 300, 500 and 250+.
Hope this helps.
Carlos
Unfortunately, there's no sure-fire way to force moving heads to always do real circles when working in the pan/tilt domain.
This is because of the physical arrangement of the head, which means that as Tilt passes through "straight out" (50% tilt), increases in Pan result in the beam moving in the other direction.
It's not easy to explain without having one in front of you, but you can try this to see the problem:
www.etcconnect.com