A3D - VW Import Ability to ignore addresses?

I might be missing something but it seems when you import into A3D from VW 2020 there is no way to ignore the addresses of the incoming VW file, which is mostly an issue because it will knock out the patch in EOS if you've made a mistake in VW and there's no way to avoid it that I can see.

It also seems that if multi-cell fixtures are not channeled like that in VW the import will just remove all the patch information in EOS.

It would be nice if the address field could be ignored on import in A3D.

Parents Reply
  • I'm mostly looking to import Channel, position, and fixture information, without knocking out the patch in EOS. I just noticed this as a little tripping point when taking an old show and pulling in geometry from a VW file that was out of step in its addressing and I lost patch info in EOS without actually realizing right away. I'm just hoping that there might be some flexibility in the work flow as I could see this being an issue if multiple people are collaborating across files/platforms and things get out of step.

Children
Related