pipes in augmented

hello, is there a way to choose pipe origine as the middle rather than the end? Plus, when i have to rotate a pipe, it changes the xyz of the fixtures linked, so i have to calculate depending pipe origin and pipe rotations. is there a project to make this evolve?

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  • There is not currently a method to change the origin of an object (procedural or standard). This is on our list for future improvements.

    For your nested fixtures, that is expected behaviour as they retain their positions relative to the origin of the parent object and if that moves, so do they. If your fixtures are in the final position before the pipe is rotated before you nest them (such as from a Vectorworks import), we recommend rotating and positioning the pipe prior to nesting the fixtures to it.

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  • There is not currently a method to change the origin of an object (procedural or standard). This is on our list for future improvements.

    For your nested fixtures, that is expected behaviour as they retain their positions relative to the origin of the parent object and if that moves, so do they. If your fixtures are in the final position before the pipe is rotated before you nest them (such as from a Vectorworks import), we recommend rotating and positioning the pipe prior to nesting the fixtures to it.

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