HI I have GLP x BAr 20's in My show file and they are responded as planned in the Augment world, but i cant get the tilt information correct with the pixels in the correct orientation.
Is there a way to Flip the Tilt invert just in the augment model with out phsically rotating the fixture 180 degrees. This works for the tilt values but then the pixel orientation is wrong for programmimg purposes
Hope the makes sense
Hi Chrissp8 ,
This is not currently possible. We always recommend having the orientation in Augment3d match the way the fixture is hung in the real world prior to programming, but in this case it has the added bonus of support for multi-cell bar fixtures isn't fully implemented yet so the orientation of the pixels may also not quite match reality.
If you feel that this is something we should implement in the future, I would suggest voting for the Feature Request: Augmented3D Only - Invert Pan/Tilt
See also: Multi-cell Fixture Pixel Ordering - Electronic Theatre Controls Inc
Many thanks, The fixture is the correct way round in the augment , but the pixels are wrong, Its not atoo much of a problem as there is not a huge amount of pixel work just frustrating.Thanks again for replying back to me