A3D won’t follow invert pan tilt settings in patch

I was orientating my fixtures to move as I wanted with trackball and selecting pan or tilt invert in patch does not make a change to the virtual fixtures. My real life fixtures did properly invert. 

What am I missing?

Parents
  • We have confirmed the issue.  [EOS-53571] Moving Mirror Pan and Tilt Inversion is not respected in Augment3d 

  • Is this still an issue as of 3.1.5?  It isn't limited to moving mirrors.  The odd thing is the virtual fixtures match the real fixtures when using pan and tilt, but when using XYZ they ignore the pan/tilt inversion and get sent the wrong way in real life.

  • as far as i know this specific issue (EOS-53571) was fixed in 3.1.3

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