Pixel map producing strange output in Augment3d

I've run into this issue before using pixel maps in Augment3d - there's some strange rendering behaviour occuring. The front of the fixtures themselves will illuminate and appear to output light, but no beams are produced and the light doesn't affect the rest of the scene in any way. This behaviour doesn't always occur - going out of and then back into the affected cue usually fixes it. Showfile attached - any help appreciated!

F Assembly M23 PROGRAM 2023-07-02 18-21-48.esf3d

Related