A3D Upside Down Fixture

I asked this sometime back, sorry. I've placed my fixtures in A3D and everything works except the fixtures appear to be physically upside down. Remind me how can I invert them to look more realistic please? Notice how the beam is shining through the yoke!

Parents Reply
  • No worries, also in this case there is a solution. The information missing in your custom fixture profile is the distance from base to the tilt axis, because that's where the head is supposed to be located in relation to the base.

    In Patch > Fixtures select your custom fixture, use the softkey {Physical Data} and then look for Hang to Focus Offset Z. You want this to be around -0.4 (metric), -1.3' (feet) or -1'4" (feet/inches).

    After changing this value don't forget to use the green button {Save Fixture} on screen.

Children
No Data
Related