Hello,
So I only just realized that Augment 3D can import a Blender file directly, which is EXTREMELY useful for what I'm doing. Like this deletes so many steps. Super cool and awesome. But the only thing is...
It doesn't work. I do the simplest possible form of a test, which is to try to import the default Blender startup scene, and it just doesn't work. No matter what I do it tells me, "Import Model: Finished with Errors. Eos import try.blend: BLEND: Expected at least one object with no parent"
It's just the default cube. It's not parented. And I tried with a very simple project file and the same thing happens. I've tried it with a Blender 4.3 Alpha, Blender 4.2, and Blender 3.5.
I just got it to work with Blender 2.79. (Blender had a major upgrade between 2.79 and 2.8 in 2017.)The default position sync settings are off though. It comes in rotated about the x axis by 90 degrees. So it appears as though this hasn't been updated on Eos's end since at least 2017.
https://devtalk.blender.org/t/where-are-the-official-documentations-for-the-blend-file-format/16688
This problem could be because there is no documentation for the .blend file format, at least not that I can find here. I linked to what I think is the C++ that builds them though, in case that helps.
I tried using Blender 2.79 to parse and re-save the newer .blends in the older file format Eos understands, but it doesn't seem to be able to find the meshes either. Probably for the same reason Eos can't.