pixel maps and inhibs

Hi,

Need your help.

I have an on camera cue that uses a pixel map. We are using the chroma q stdio force d 12, these are 8 channels units, think of them as 2 fixtures glued together, each has 2 daylight channels and 2 tungsten channels.

I'd like to set up 4 inhibitive submasters, one for each channel.

I've patched the units in both the regular channel way and also in the pixel map way. I have made the inhibitive subs, using normal channels but they don't have any effect on what going on in the media server.

I guess in a sense I am trying to inhib the DMX values themselves.

Any Ideas?

thanks,

Jim

 

  • Try putting the intensity for the pixel map server channel in your inhibitive sub.
  • Unless I am missing some thing..

    I think that would inhibit everything in that server, not just one of the parameters.

    Thanks

     

  • From the Pixel map manual-

    http://www.etcconnect.com/docs/docs_downloads/manuals/Eos_Family_v1.9.5_Operations_Manual_Supplement_revA.pdf

    Server Channel Controls-

    {Crossfade} - used to adjust the priority when devices in the pixel map are also used as desk 

    channels. -100 gives the pixel map priority, and +100 give the desk channel priority. At 0 (the 

    default) the output is calculated HTP for intensity and LTP for NPs. 

    Not sure If can put this parameter onto a submaster since it is a -100 to +100 scale. Being able to do this would be great for live applications.

    You could also try putting the layer channel {intensity} into your submaster to give you finer control. 

    good luck  

  • If the pixel map server is what's playing back to these lights, then I don't think you can place individual parts of the pixel map on an inhibitive sub.

     

    Perhaps there's a way around this... I've only used intensity pixel maps, multi-parameter ones so I'm not sure if this is possible, but perhaps you can make a layer that's a black square over the lights you want to "inhibit". Put hat on an intensity master, effectively adding on a layer of darkness to that area of the server.

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