I have the same question. I was curious what the differences in resolution are between a 16-bit parameter controlled by a fader, wheel or via osc. And if the latter is used is it best to control the parameter directly or to control a submaster of the wheel via osc?
I have the same question. I was curious what the differences in resolution are between a 16-bit parameter controlled by a fader, wheel or via osc. And if the latter is used is it best to control the parameter directly or to control a submaster of the wheel via osc?
i suspect (but don't know, just applying knowledge from other consoles) that it's a difference if you move a controller manually or through the software. so, moving a sub from 0 to 100 manually might result in a different resolution that saying Sub 1 At Full Sneak 5 Enter.
So, do you think moving the submaster in 30 seconds via osc results in the same fade resolution as giving the command that the channel should go to a certain percentage in 30 seconds via osc?
no, i don't. and again, i'm just guessing.
the difference would be if the console can "plan ahead", i.e. if it knows the target.
Wow, talk about a blast from the past. If memory serves, I solved the problem using Ueli's approach: I made a macro that sneaks the fader to full in a 10 count. Not the best if you don't know where it's going to land, but since it was only a subtle change, there wasn't much of a chance that I'd need to land in the middle.
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