Unintended consequences with Chauvet Geyser RGB

Two queries related to the fixture description for the Chauvet Geyser RGB in the most recent library updates.

The Geyser is an effects smoke machine - it has a set of LEDs combined with a vertical smoke machine - our use is in place of pyros for a pantomime where we are using several with a Ion running 2.0.1 and a very recent library update (I think its revision 30 or so).  Fixture info at http://www.chauvetlighting.co.uk/geyser-rgb.html

 

If AutoMark mode is set on the Ion, then any cue which brings up the LEDs and Fog together has the Fog change pushed back into the previous cue, with hilarious or embarrassing (or both) consequences.  Is it possible to change this behaviour so that the smoke parameter is not marked like this?  Currently running without AutoMark :-)

 

Also, would it be possible for that fixture description to be changed so that the default value for Color Mixing is zero (ie you get the output colour you expect) rather than 255 (it flashes through a range of colours around the selected colour)?  This seems like a very strange choice for a default value.

 

  Nigel.



[edited by: nigelm at 3:14 AM (GMT -6) on Thu, Dec 5 2013] Changed Smoke to Fog to match up with the attribute names on the Ion
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  • Hey Nigel,

    Since you're using Auto Marking with this, it is an all or nothing feature. Either everything will mark or nothing will mark, you cannot tell certain channels not to mark. If you were using Reference Marking then you would be able to do as Richard suggested. To turn Automark off for an individual cue, press [Cue x] {Automark Off} [Enter]. Note, that should happen in the actual cue where the fixture turns on, not in the cue where it marks.

    I recommend putting the geyser at 01% in the previous cue, you shouldn't see any output (hopefully) and then in the next cue it will go to full like anticipated.

    Hope that helps.

  • I have read the post. I'm using one in panto too. And decided that I would just put the smoke attibute onto a separate non-dim style channel.  So the smoke won't Mark for the next cue. 

     

  • I find a good way to mark a geyser is to make 2 cues that follow in zero count.

    example

    cue 1 marks

    cue 2 triggers.

    can be done with point (.) cues and am pretty sure it can be done with part cues but i have not personally tried it using parts....

  • the other way i dealt with marking smoke is to build an inhibition sub and use a macro to bring it up and down.   that

  • Lots of interesting ways of handling marking etc for a smoke cue in this thread.

    As it happens we went with an entirely different solution, probably coloured by the fact that one of my co-stage managers is a software guy as his day job, and tends to do a lot of stuff as step based effects...

    In general we are using the Geysers for a burst (approx 2 seconds) of smoke, with the LEDs ramping on over the first 0.5 seconds, holding for around 2 then ramping down.

    We did this as 2 step based effects - one for the smoke, one for the intensity, applied to the separate components (ie Fog & Intensity) of the cue.  This is not "tampered" with by any of the marking.

     

      Nigel.

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  • Lots of interesting ways of handling marking etc for a smoke cue in this thread.

    As it happens we went with an entirely different solution, probably coloured by the fact that one of my co-stage managers is a software guy as his day job, and tends to do a lot of stuff as step based effects...

    In general we are using the Geysers for a burst (approx 2 seconds) of smoke, with the LEDs ramping on over the first 0.5 seconds, holding for around 2 then ramping down.

    We did this as 2 step based effects - one for the smoke, one for the intensity, applied to the separate components (ie Fog & Intensity) of the cue.  This is not "tampered" with by any of the marking.

     

      Nigel.

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