Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....
Cheers.
M
Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....
Cheers.
M
Another option is to create a macro that puts you into channel check, and from there you can use the right thumbwheel to scroll through your channels. Something to the effect of - Macro 1: 1 At Full Check Enter. The macro editor has channel check as an option in the edit window.
I found a pretty handy way to channel check without having to go to park.
I found that if you select your channel then hit the <@> key twice it brings the channel to level (ours happens to be FULL) and then hitting <@> again will take the channel out. You can then use the scroll wheel on the right hand side of the remote to move to next or last, then hit the <@> key twice more. Rinse and repeat of the above.
Does anybody know of a way to check attributes from the remote yet ?- I only want to be able to check things like scrollers, I don't really need to check any movers although thats always fun to do.
I found a pretty handy way to channel check without having to go to park.
I found that if you select your channel then hit the <@> key twice it brings the channel to level (ours happens to be FULL) and then hitting <@> again will take the channel out. You can then use the scroll wheel on the right hand side of the remote to move to next or last, then hit the <@> key twice more. Rinse and repeat of the above.
Does anybody know of a way to check attributes from the remote yet ?- I only want to be able to check things like scrollers, I don't really need to check any movers although thats always fun to do.
I ended up just writing a scroller check cue. When my board op is done with channel check, she puts the RFR into 'playback' mode, and goes through a sequence of cues. First one brings up the scroller backs, second moves the gelstring from 0 to 100 in 20 seconds, third moves it back to 0. I'd prefer checking each individually (And I guess I could just write more cues, one fore each scroller fixture), but this certainly does the trick.
I did the same thing for the other non-conventionals in the plot - twinspins, EFX Plus2, Atomic3000s - just added in the cue they're used in at the end of channel check.
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