Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....
Cheers.
M
Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....
Cheers.
M
What I came up with is this:
Write two macros.
Macro 1: Next Full RemDim [Enter] MacroButton 1
Macro 2: Last Full RemDim [Enter] MacroButton 2
Bring channel 1 up. Play Macro 1 to advance. Just keep hitting the enter button on the remote to advance.
To change directions I found that I had to hit [Clear] [Enter] before running the other macro.
Tim
Another option is to create a macro that puts you into channel check, and from there you can use the right thumbwheel to scroll through your channels. Something to the effect of - Macro 1: 1 At Full Check Enter. The macro editor has channel check as an option in the edit window.
I found a pretty handy way to channel check without having to go to park.
I found that if you select your channel then hit the <@> key twice it brings the channel to level (ours happens to be FULL) and then hitting <@> again will take the channel out. You can then use the scroll wheel on the right hand side of the remote to move to next or last, then hit the <@> key twice more. Rinse and repeat of the above.
Does anybody know of a way to check attributes from the remote yet ?- I only want to be able to check things like scrollers, I don't really need to check any movers although thats always fun to do.
I ended up just writing a scroller check cue. When my board op is done with channel check, she puts the RFR into 'playback' mode, and goes through a sequence of cues. First one brings up the scroller backs, second moves the gelstring from 0 to 100 in 20 seconds, third moves it back to 0. I'd prefer checking each individually (And I guess I could just write more cues, one fore each scroller fixture), but this certainly does the trick.
I did the same thing for the other non-conventionals in the plot - twinspins, EFX Plus2, Atomic3000s - just added in the cue they're used in at the end of channel check.
Along with being able to use the syntax [group x] [full] [chan check]
Has there been any discussion about being able to assign a Chan Check value to fixtures. Like all of you pipe end moving lights will chan check in this beam pallate at this focus point. Just a thought I had.
Lowlight comes to mind...define Preset 999 as your lowlight preset, then go into Lowlight for your rig check. Anything without data in P999 will do its default Highlight behaviour, but put your pipe-end MLs as you'd like to check them.
Another way to channel check from live on the RFR is to use rem dim (ch@full rem dim), then you can use the wheel to scroll through channels.
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